BOSS 980000 SoundCollectionPointfobjectRepresented:location:lastViewRectangle:lastIconSize:SoundCollectionaname:sounds:SoundCollection45879OrderedCollectionabaSoundPointaobjectRepresented:location:Mixeroname:inputs:left:right:retrograde:reverse:FatStringqstring:extraInformation:SR Trigger CounterFastIdentityDictionaryaddAssociationabreplaceableInputAbstractedSoundClassuname:structureSound:icon:smallIcon:useFancyIcon:parameterSpecifications:classDescription:shouldExpandFirst:ioProfile:Up/Down CounterDSPProgramWithInputslname:inputs:initialValuesCodeString:programName:wavetable:tableAccess:tableStart:tableEnd:CounterRamp ???*cVariableSoundnname:CountUp0CountDown0ResetKymaCodeString pstring:bindings:| maxAmp MaxVal CountVal StartVal Gain TrueSamp errComp HiGain LoGain HalfESamp InStep DeStep ResToMax ResToMin | maxAmp := SignalProcessor maximumAmplitude. TrueSamp:=?NoOfSamps rounded. HalfESamp:=((TrueSamp+1)/2)truncated. StartVal := 0-HalfESamp. MaxVal := ((TrueSamp/2)-1)truncated. CountVal := maxAmp. Gain:= (23-(HalfESamp twoLog)) twoExp. errComp:=(Gain/2)*(1-?OffSetHalfStep). HiGain := Gain truncated. LoGain := ((Gain-HiGain)*(maxAmp+1)). InStep := ?NoOfStepsUpwards rounded. DeStep := (0-?NoOfStepsDownwards) rounded. StartVal := StartVal+(?FirstStepOffSet rounded). ResToMax := ?WrapAround true: MaxVal false: StartVal. ResToMin := ?WrapAround true: StartVal false: MaxVal. self initialValueAt: 0 xPut: InStep yPut: DeStep. self initialValueAt: 1 xPut: ResToMax yPut: MaxVal. self initialValueAt: 2 xPut: ResToMin yPut: CountVal. self initialValueAt: 3 xPut: StartVal yPut: HiGain. self initialValueAt: 4 xPut: errComp yPut: LoGain. BindingListad`CounterRampkym1none`Depth1ImageahByteArraya`` p# qp0`` 0      @   !!!3``aaMonoMappedPalette rgWordArraya`l``````Arraya`ddddab`aad%)`L C0A@ @p@ pPPppaaKymaMappedPaletteaf1l{~{~{~gygygy5ddddfbaad5jParameterSpecificationuname:typeName:viewType:rectangle:helpString:name%%RectangleabPointabaax m+aaEnter a name for this Sound."WrapAroundhotValuevalue'+w sz m+bcaaIf this value is greater than zero the output will generate a repeating ramp, otherwise the output will stop changing value when it reaches plus or minus one."Resetsound:'+y m``+wmxmA value of greater than zero in this input will reset the output to minus one and hold it there until this value returns to zero or less. A gate to trigger module can be used on this input to alow the ramp to keep on moving at reset time."FirstStepOffSet23'+y mxm+wmwmIf this value is not zero , then a reset will not return the output to minus one. If say a value of five was in this field , then a reset would produce an output level that would address the fith memory sample when used as an index in a memory reader or writer."NoOfStepsUpwards23'+``xm+z mwmThis should normaly be set to value one. if it is set to values over one, it will represent how many memory cells are skipped each sample cycle (asuming the output is being used as an index for memory readers or writers). This only has effect when the output is ramping upwards. "CountDown::'+z m``+y mxm When a value of zero or greater is applied to this input the output will start to ramp downwards from its current level as long as the reset signals is zero or less, and the NoOfStepsDownwards value is one or greater. Because this input overrides the CountUp input, this can be used as an up and down control if the CountUp input is kept high."NoOfStepsDownwards23'+z mxm+y mwmThis should normaly be set to value one. if it is set to values over one, it will represent how many memory cells are skipped each sample cycle (asuming the output is being used as an index for memory readers or writers). This only has effect when the output is ramping downwards."CountUp::'+````+z mxmWhen a value of zero or greater is applied to this input the output will start to ramp upwards from its current level as long as the CountDown and reset signals are both zero or less, and the NoOfStepsUpwards value is one or greater."OffSetHalfStep23'+x my m+aw sIn 99.9% of cases this value should be zero. If it is set to one ,the output is moved down by half a step. The only time this should be set to one is if it is feeding a Wave Shaper with interpolation switched on and and nothing else. And even then it is only needed if it is absolutly important that the wave shaper interpolates on the center of the sample. In all other cases if you use one in this field , readers and writers will try to write on the border between samples and buzzes will be heard."NoOfSamps23'+x m``+ay mThis value should match any memory readers or writers Total number of samples. This represents the total number of sample in time that it will take for the output to ramp from minus one to plus one , and also the total number of samples (memory cells) in a memory reader or writer. This is a Ramp Generator optimized for use as an index for memory readers and writers. When a logic value of one present at the "CountUp" input , the output starts to ramp up one step per sample cycle (as long as the "NoOfStepsUpwards" field has the value one). If a gate to trigger module is used in the CountUp input and the output is fed to the index of a "StepMemoryWriter" module, this can be used to write single words into ram at will (so long as the NoOfSamps values in the two modules match). 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q>+)2=lookBackground:īSimpleTrack4width:color:faderBorder:4b)h0!e?faders\faderRightWaldo.gif#verticalFaderKnob:0faders\rotaryTrack20.gif#convertToSystemPalettered1rotaryFaderKnob:faders\circularTrack20.gifcircularFaderKnob:4c)i0!re?backgrounds\stone\smoothBlue.gif#(vcsBackground:5c5b9c5b8b5b.bvcsBorders:vcsScopeBackground:vcsScopeForeground:cyanvcsScopeInfoColor:4cp?5j?&5bcomic sans ms*?,l?.b?0j?2n?4?6`a?8?:?<`= `vcsLabelTextStyle:4cp?5j?&5bcomic sans ms*?,l?.b?0j?2n?4?6aa?8?:?<`= `vcsTextStyle:backgrounds\stone\smoothDarkGray.gif#(%?faderBorder #abb9?vcsScopeForeground8?vcsScopeBackground9?verticalFaderKnob0 &%?vcsTextStyle0 .(?circularFaderKnob/+b`48)pttxx<|%)p<8pp````````pp8<ttaa"ad```acns c89?vcsBackground0 1%?vcsScopeInfoColor&`?vcsBorders 5?vcsLabelTextStyle0 >(;`ConcreteEventesCountDowm`alinearafaderaa CountDowmg5mzzzzzzzzzzzzl``aToggle;a?Default``g`a` (< g`g`}`q`CountUp$ $8`a (a )aaCountUpf5mttttttttttttca`a ,;a? /`af`a` (< z`q` w`e`FirstStepOffSet$ $ `a (a )aaFirstStepOffSete5mnnnnnnnnnnnn```aFader;a? /``e`t` (< }`q`z`e`NoOfDownwardSteps$ $NoOfDownwardSteps`a (a )aaNoOfDownwardStepsb5mxxxxxxxxxxxxlue`a >;a? /ueb`t` (< t`q`q`e`NoOfSamps$ $$`a (a )aa NoOfSampsd5mddddddddddddz``a >;a? /lad``` (< ``q`}`e`NoOfUpwardSteps$ $NoOfUpwardSteps`a (a )aaNoOfUpwardStepsa5mrrrrrrrrrrrrdue`a >;a? /uea`t` (< z`g` q`q`Reset$ $MIDIController48`a (agateaaResetq5mhhhhhhhhhhhhe``a ,;a? /``q`a` (< `g`d`q`WrapAround$ $1`a (a )aa WrapAroundc5m~~~~~~~~~~~~ta`a ,;a? /`ac`a` ( /$Up/Down Counter5`+al5`?soundEditorBoundingBox'+hx+pm`%GateToTrigger*GateToTrigger???*a0Input9 | maxAmp LoVal HiVal | maxAmp := SignalProcessor maximumAmplitude. HiVal := maxAmp. LoVal := 0.0. LoVal :=?PlusAndMinusOne true: (maxAmp+1) false: 0. HiVal :=?Invert true: LoVal false: HiVal. LoVal :=?Invert true: maxAmp false: LoVal. self initialValueAt: 0 xPut: HiVal yPut:LoVal. self initialValueAt: 1 xPut: 0 yPut: 0. >`GateToTriggerkym1#`%)`@D@D@D@D@D@D@D|``aa,ad%)`|yDIDIDI@A@A@A@Appaa:ad5d"%%%'+aax m+aaEnter a name for this Sound."PlusAndMinusOne23'+y  s``+aay mWhen this value is greater than zero, the output goes from -1 to +1. If not the output goes from 0 to 1."input::'+``+xma"Invert23'+xm``+x  sy mWhen this value is greater than zero the output is inverted as per logic values not analogue. i.e. 1 becomes 0 and 0 becomes 1 (assuming PlusAndMinusOne value is low).This module generates a one sample wide pulse every time the input goes from zero (orbelow) to anything above zero. It converts wide pulses to thin pulses. It can also be used as a one direction zero crossing detector PeteJohnstonsDSPMods Ver 5+aa#.6GateToTrigger;c?soundEditorLayout5bConstantSoundnname:value:Reset!`?35+sd+xp*` /%(;`GateToTrigger5`+sd5`?2'+ya+av`'``a(CountDown`a76";c?%5b(CountUpTrigger`?35+sd+xp*` /135`+sd5`?2'+ya+av`"`0-(10*2)10*2?%5z$60;a?35+fe+j g*h< z`g` q`q` =$ $ ?`a (a aa!q5ohhhhhhhhhhhhhhx``a ,;a? /``q`a` (< }`g`z`q`#$ $ '`a (a )aa *g +``a ,;a? /``g`a` (< g`g`}`q` 2$ $8`a (a )aa 4f 5a`a ,;a? /`af`a` (< z`q` w`e` :$ $ `a (a )aa <e =``a >;a? /``e`t` (< }`q`z`e` #$ $ %`a (a )aa &b 'ue`a >;a? /ueb`t` (< t`q`q`e` ,$ $$`a (a )aa .d /``a >;a? /lad``` (< ``q`}`e` 4$ $ 6`a (a )aa 7a 8ue`a >;a? /uea`t` (< `g`d`q`'$ $1`a (a )aa)c*a`a ,;a? /`ac`a` ( /$Up/Down Counter5`+al5``76";a?35+sd+xp*` /135`+sd5``(+!``a(<`a76";a?35+sd+xp*` /135`+sd5``(#$` 1-((10+1)*2)(10+1)*2nDifferencelname:input:minusInput:6Compair;b?"#?35+qn+`~*` /%(;`Compair5`+in5`5%NumberToIndex(NumberToIndex ???KymaParameterStringbstring:specials:units:bindings:| TrueSamp EvenSamp StepSize OffSet AddLog | AddLog:=1-(?AsAddition asLogicValue). TrueSamp:=?NoOfSamples rounded. EvenSamp:=2*(((TrueSamp+1)/2)truncated). StepSize :=2/EvenSamp. OffSet :=AddLog*(0-(1+(StepSize/2))). ((1+OffSet+(?Step*StepSize)) wrapTo02)-1;`%)`T|8lD8x D l98l 8p 0`|0P8|``aa,ad%)` @  "4dFD@@ppaa:ad5d"%%%'+aax m+aaEnter a name for this Sound."Step23'+````+y mx  sThis number corrispond to the sample number when the output is fed into a memory reader or writers index. A value of 1 is the first sample as long as the "AsAddition" value is zero or less and the "NoOfSamples" matches the reader/writer."AsAddition23'+x s``+wmz m A value of zero or less in this field will make a step value of one, output something near minus one. This should be used if this is the only module feeding the index. A value of one or greater than zero in this field will cause a step value of zero to out put zero. This should be used if this signal is being mixed with another index. In this case the step number represents the number of sample that the other index is being offset by."NoOfSamples23'+bc``+x sxmThis value must be the same as the total number of samples in the memory reader or writer.This module will generate a dc value from the number placed in the step field . When the ourput is used as an index for a memory reader or writer , The sample being read or writen to corisponds to the number in the step field , as long as the NoOfSamples equels the total number of samples in the reader/writer. If the "AsAddition" value is logic one(>0) ,this module can also be used (with the help of a mixer) to add or subtract the sample steps to and from an already existing index. The Output is wrapped around so that step values which move upwards greater than "NoOfSamples" will generate an output starting from minus one again. PeteJohnstonsDSPMods Ver 5+aa#.6NumberToIndex;a?35:+j g*a< ````l` {`NumberOfTrigs%(;` $NumberOfTrigs`a (a )aa NumberOfTrigsc5ollllllllllllllxaa`a >;a? /aac`j` ( /+NumberToIndex5`+xe5`!NumberOfTrigs-0.5a(10+1)*2n*`26Invert;a?"SampleCloudnname:sample:grainEnv:maxGrains:amplitude:density:grainDur:grainDurJitter:pan:panJitter:seed:fromMemoryWriter:timeIndex:timeIndexJitter:SampleCloudfrasegaussian|AmpHotAndLazyMessageSendareceiver:message:'DensityMessageab*5aba-+5a|e'GrainDur-s5`DurDevaa`x c TimeIndex TimeJitter*a50-10-1`%AsLogic*AsLogic???*a0=9 | maxAmp LoVal HiVal | maxAmp := SignalProcessor maximumAmplitude. HiVal := maxAmp. LoVal := 0.0. LoVal :=?PlusAndMinusOne true: (maxAmp+1) false: 0. HiVal :=?Invert true: LoVal false: HiVal. LoVal :=?Invert true: maxAmp false: LoVal. self initialValueAt: 0 xPut: HiVal yPut:LoVal. >`AsLogickym1#`%)` } pl9``aa,ad%)` UVb pppaa:ad5d"%%%)Enter a name for this Sound.".23/When this value is greater than zero, the output goes from -1 to +1. If not the output goes from 0 to 1."4::5":23;When this value is greater than zero the output is inverted as per logic values not analogue. i.e. 1 becomes 0 and 0 becomes 1 (assuming PlusAndMinusOne value is low).Converts a signal to a logic value. When the input is greater than zero the output is one otherwise the output is zero. This module can also be used as a NOT gate or logic inverter by putting one into the Invert field PeteJohnstonsDSPMods Ver 5+aa#.AsLogic`9``"`EventSourcewname:generatedEvent:value:silent:6ShowError;a?"$60;b?35+cl+vq*h< }`g`z`q`#$ $ '`a (a )aa *g +``a ,;a? /``g`a` (< g`g`}`q` 2$ $8`a (a )aa 4f 5a`a ,;a? /`af`a` (< z`q` w`e` :$ $ `a (a )aa <e =``a >;a? /``e`t` (< }`q`z`e` #$ $ %`a (a )aa &b 'ue`a >;a? /ueb`t` (< t`q`q`e` ,$ $$`a (a )aa .d /``a >;a? /lad``` (< ``q`}`e` 4$ $ 6`a (a )aa 7a 8ue`a >;a? /uea`t` (< z`g` q`q` =$ $ ?`a (a aa!q"``a ,;a? /``q`a` (< `g`d`q`'$ $1`a (a )aa)c*a`a ,;a? /`ac`a` ( /$-5`+al5`?2'+hx+pm`76";c?%5b(+!`?35+sd+xp*` /135`+sd5`?2'+ya+av` ``a(<`a76";c?%5b(#$`?35+sd+xp*` /135`+sd5`?2'+ya+av`3`0-(10*2)10*2 ErrorOverRun> L;a?a `6`8t5`7`=6ShowState;a?"# CountReached!6AsLogic;a?"#`%`l-`?35:+j g*e< y`x`y`r`CountReached%(;` $CountReached`a (a )aa,a5ottttttttttttttyaa`aPotentiometer;a? /aaa`a` (< y`r`{`l`ErrorOverRun9 $ErrorOverRun`a (a )aa"b5ozzzzzzzzzzzzzzfaa`a>;a? /aab`a` (< b```a`z`*9 $.`a (a )aa/c0aa`a >;a? /aac`ja (< ``}`b`z` =$ $ ?`a (a aa!q ``aButton;a? /``q`a` (< ````b`}`Trigger9 $MIDIController46`a (a aa$o5obbbbbbbbbbbbbbo``a1;a? /`o`a` ( /9SR Trigger Counter5b9%+ne5`?soundEditorIconSized*b<'aa+pb+``'+x v+ sld