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Author | Topic: freeze frame | |
flo Member |
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inspired by the delay freeze frame method I tried to realize something similar for all 'TimeIndex-sounds'. You'll find attached a simple solution (TimeIndexFreeze1) that works. But ideal would be a solution that continues from the freeze point when you switch back to normal playing. Maybe somebody has realized this before? Furthermore, if you use the delay method, how can you make this sound more lively and musically in a simple and effective way? Best, Flor IP: Logged | |
SSC Administrator |
![]() ![]() ![]() What I usually do is to greatly slow down the time index (rather than completely freezing it). This gives you some "liveness" during the frozen portion. For example, if the normal duration of the time-indexed sound is 10 s, you could use something like: !trig fullRamp: (!Freeze * 100 s + 10 s) to go through it at normal speed when !Freeze is 0 and go through at one tenth speed when !Freeze is 1. IP: Logged | |
flo Member |
![]() ![]() ![]() quote: ok, but this only can be done for sounds with time index, or not? IP: Logged | |
flo Member |
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quote: Here is my own first attempt. IP: Logged |
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