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Author | Topic: Pluck 09 Waterphone KBD by ED |
andro.bole@volja.net Member |
![]() ![]() ![]() hi there, Ive been fiddling around with this Sound for a few days now, and I think it is bloody incredible.I just cant figure out how im intended to play it.If i gate the response i only have a timeframe of about 2 seconds to play something, which is kind of speedy ! Ive tried lenghtening the response duration but my pacarana caps out at about 6s, even less if i turn on stereo. one workaround is to map the gate button to a controller and pad away while playing, which puts one hand out of the game.The other workaround im trying as we speak, is to map the sound to global controller, that would do the work for me, but for some reason the Gate button remains on screen (even though ive deleted the expression from Capture) and the StoGlobal parameters have no effect ! pleh ! Andraz [This message has been edited by andro.bole@volja.net (edited 12 February 2010).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() Hi Andraz, Have you tried swapping the Input and the Response in this Sound? I suspect that Edmund had intended for those two to be swapped (though I don't know for certain). IP: Logged |
andro.bole@volja.net Member |
![]() ![]() ![]() hi there, sorry for the late reply.I will try your suggestion, although I must say I cannot get my head round the complex structure Edmund made here... IP: Logged |
mk23 Member |
![]() ![]() ![]() Maybe I am being blind here, but I can't actually find the sound you are referring to! Any chance of a hint? ![]() David IP: Logged |
andro.bole@volja.net Member |
![]() ![]() ![]() hi MK thanks for the response... the sound is in Crossfilter sounds july 05, then Eds KBD responses.kym [This message has been edited by andro.bole@volja.net (edited 24 February 2010).] IP: Logged |
mk23 Member |
![]() ![]() ![]() Hi Andraz, Thanks for the info, I will check it out next time I'm in front of Kyma! David IP: Logged |
bar|none Member |
![]() ![]() ![]() quote: I just changed the Gate parameter value to !KeyDown so that you ring the gate on each midi key press. Maybe not how it's designed but makes it quite playable. IP: Logged |
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