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Author Topic:   New version breaks physical models
Bill Meadows
Member
posted 21 June 2007 00:31         Edit/Delete Message   Reply w/Quote
The latest update has broken a number of the physical model Sounds made by Harm Visser.

Attached are several of the affected Sounds.

I get the following message when I try to load these Sounds:

The Capybara-320 is not responding.
Not enough heap memory to perform operation. (7)

These all worked fine with the previous release. In fact a couple of them were what lead to the discovery of the CrossFilterShort VCS problem.

[This message has been edited by SSC (edited 21 June 2007).]

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SSC
Administrator
posted 21 June 2007 10:27         Edit/Delete Message   Reply w/Quote
To fix these Sounds, please change the short impulse or excitation recordings (GenericSource Mono Sample) from Disk to RAM. The excitation recordings are extremely short so it is not necessary to stream them directly off disk; it is more efficient to pre-load them into RAM before the Sound plays (which happens automatically if you select RAM in the GenericSource).

The error message started appearing in the new version due to an optimization we made for disk playback. But the physical model Sounds should be changed in any case in order to make them more efficient.

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rafe
Member
posted 06 July 2007 13:49         Edit/Delete Message   Reply w/Quote
hello

i am receiving the same error message while attempting to edit and save samples. "not enough heap memory to perform operation" after the message the capy needs to re intialize and i loose the sample edits.

it happens with a number of different sample files. i have been trimming and editting samples then 'save as' to convert to a mono file and the message occurs. Initially, i thought certain edits had saved appropriately but when i attempt to open the files, they saved with fewer samples than the header indicates.


g5 quad - 10.4.8 - kyma 6.451

thanks

rafe


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SSC
Administrator
posted 12 July 2007 11:10         Edit/Delete Message   Reply w/Quote
This has been found and fixed. We will be uploading an update in the next few days.

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rafe
Member
posted 12 July 2007 13:16         Edit/Delete Message   Reply w/Quote
Thanks!

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cristian_vogel
Member
posted 26 July 2007 16:09         Edit/Delete Message   Reply w/Quote
The message #sumFromInteger sent to '1' an instance of class KymaParameterString, was not understood


i'm getting with my NeverEngines that were working fine before the update - is it related, they all use HV Physical models for the snare drums


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SSC
Administrator
posted 26 July 2007 18:57         Edit/Delete Message   Reply w/Quote
Sorry, not enough information to go on. Could you please email us the Sound (or a simplified version of the Sound that still gives the error)? Thanks!

Before you do that, please verify that you are using version 6.461 (we fixed some problems in this version).

Thanks!

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cristian_vogel
Member
posted 31 July 2007 09:00         Edit/Delete Message   Reply w/Quote
i'll try - but these sounds are huge and use multisample instruments and the like...


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SSC
Administrator
posted 31 July 2007 16:32         Edit/Delete Message   Reply w/Quote
You could try turning on Stack Traces in the Preferences and then email us a stack trace. (Were you able to verify that you are using the latest update: 6.461?)

Thanks!

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cristian_vogel
Member
posted 27 August 2007 14:23         Edit/Delete Message   Reply w/Quote

error46.kym

 
turns out my error is not to do with the Physical Models - its something else, I have mailed SSC, but if anyone else wants to try , i have attached the problematic sound

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SSC
Administrator
posted 27 August 2007 19:23         Edit/Delete Message   Reply w/Quote
Looks like there is a trailing carriage-return in the Polyphony field of AnalogSequencer named 'hat'.

(In next update, trailing CRs will be ignored but you can fix yours for now by deleting the CR)

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cristian_vogel
Member
posted 28 August 2007 06:23         Edit/Delete Message   Reply w/Quote
Thanks!

the weird thing is that I'm sure the compiler did not have a problem with this sound before the update...

But maybe it was just a tiny adjustment and then it broke - and coincided with the update!

[This message has been edited by cristian_vogel (edited 28 August 2007).]

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