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Author | Topic: Water synthesis... | |
JackRosete Member |
![]() ![]() ![]() I was wondering whether anyone has any tips for making a Kyma sound to synthesize water??? I'm thinking about using the granular modules and manipulating noise sources with filters etc. Not sure what would work best though. Water is like filtered noise right? Any ideas would be welcome... Thanks in advance! [This message has been edited by JackRosete (edited 23 February 2006).] IP: Logged | |
Sylvain KEPLER Member |
![]() ![]() ![]() This is something that came to my mind a couple of weeks ago as well But not in terms of synthesizing water sounds as we may imagine, but featuring navier stockes equations directly...something a bit hard to do I presume and probably out of reach in terms of processing power.And not enought time though... Please read the following to give further light about this : http://en.wikipedia.org/wiki/Navier-Stokes_equations Carla, Kurt, may you have some idea about how it 'd be possible to solve diffential equations using kyma to make some sort of sounds ?... [This message has been edited by Sylvain KEPLER (edited 24 February 2006).] IP: Logged | |
SSC Administrator |
![]() ![]() ![]() In general, the new value of a difference equation is some function of the previous value(s). So you would need some memory (using an EventVariable or MemoryWriter) and a delay (which will be the update rate of the equation). Or do all the calculations at the sample rate and use 1/SR as your update rate. To simulate a continuous differential equation, decide on a delta t. Multiply the right hand side by delta t and add it to the current value to get the new value. The smaller the delta t the more accurate the simulation (and the more calculations required per second). IP: Logged | |
SSC Administrator |
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There was some tweaky discussion on this as well: http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds See the Sounds called: imaginaryWaterDrop.kym:User.CarlaScaletti: Synthetic water drops into a basin (remembered) Discussion oneDrop.aif: by ChrisPinkston. Recording of a drop falling into a glass of water. Discussion waterdropobserved.kym: CarlaScaletti. Pinkston water droplet in Cross Filter. Discussion [This message has been edited by SSC (edited 25 February 2006).] IP: Logged | |
JackRosete Member |
![]() ![]() ![]() Great sound! Thanks for the tip... IP: Logged | |
JackRosete Member |
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The idea that I had was to synthesise more general watery ambiences and underwater sounds (like some of those found in Nemo), not necessarily 100% realistic, although believability is obviously a factor. I think I read somewhere that the watery sounds in Nemo were actually completely synthetic (non sample based). I wonder how they created those sounds... Any thoughts? [This message has been edited by JackRosete (edited 02 March 2006).] IP: Logged | |
JackRosete Member |
![]() ![]() ![]() Did you have any luck with your Navier Stockes experiment Sylvain? IP: Logged | |
Sylvain KEPLER Member |
![]() ![]() ![]() Not really now because I got (and still) really busy these days (exams and other things like that)...but that's on the fire... IP: Logged |
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