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Author Topic:   generative ideas?
speedo
Member
posted 02 August 2010 15:54         Edit/Delete Message   Reply w/Quote
I have a public show coming up that is taking snapshots of live data and generating sounds from it. There are about 6 floating point and integer values per snapshot that I can use.

I want each snapshot to act as a 'profile' for a sound's initial state and then it progresses musically until another 'profile' alters its behavior. I'm thinking some sort of cellular automata as one idea.

I'm wondering if there are any scripts or already built sounds that I could check out for some more inspiration - preferably something with some deterministic, musical principles or mapping. Has anyone done anything in Kyma with cellular automata? At this point, I'm open to anything, so other ideas are welcome.

I would search the forum, as I'm sure this has already been discussed. But it seems that search is not working?

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SSC
Administrator
posted 02 August 2010 19:07         Edit/Delete Message   Reply w/Quote
On the tweaky Share page, there are some Cellular Automata examples under the Control and Modulation heading . These might be useful for getting started...

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speedo
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posted 02 August 2010 19:32         Edit/Delete Message   Reply w/Quote
excellent. i looked there, but not in the right category. thank you.

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cristian_vogel
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posted 08 August 2010 13:45         Edit/Delete Message   Reply w/Quote
..Also some great stuff in the Processing book by Casey Reas and Ben Fry. They apply the CA concepts to graphics, but easily ported to sound ideas.

See the chapter called Simulate 1: Biology ... if you don't alreayd have it, the book is available online at Processing.org http://processing.org/learning/books/

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speedo
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posted 08 August 2010 13:53         Edit/Delete Message   Reply w/Quote
That's funny you say that. I just picked up that book the other day!

I'm wondering... minus the MSP part, can processing be a good substitute for Max? I guess I should read some of the book and I'll soon find out.

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