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Author Topic:   freq dev
flo
Member
posted 06 December 2011 13:24         Edit/Delete Message   Reply w/Quote

BowedVibesQuestions.kym

 
Hi,
why is the frequency deviation coding in the sample sound not working? Thought that I coded it right, but something must be wrong.
Thanks in advance,
Flo

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SSC
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posted 06 December 2011 18:04         Edit/Delete Message   Reply w/Quote
I think the source of ambiguity might lie the difference between pasting a Sound into a parameter field versus generating a global EventValue using a SoundToGlobalController. When you paste a Sound in a parameter field, its maximum range is (-1,1). When you generate an EventValue, the range is virtually unlimited.

If you use !Freq (the EventValue you are generating with the SoundToGlobalController) rather than pasting the SoundToGlobalController into the field, then I think the results will be closer to what you expect.

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flo
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posted 07 December 2011 07:06         Edit/Delete Message   Reply w/Quote
quote:
If you use !Freq (the EventValue you are generating with the SoundToGlobalController) rather than pasting the SoundToGlobalController into the field, then I think the results will be closer to what you expect.[/B]

that's exactly what I want, thanks! (i forgot the difference between pasting a sound or using that event value)
I have a second question re this sound: how can you achieve that with this random gate (or trigger) idea the sample ocasionally is played in full length (with full release)?



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