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Author Topic:   Interpolating Polygons
cristian_vogel
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posted 12 February 2014 07:59         Edit/Delete Message   Reply w/Quote
I am always inspired by the philosophy behind Carla's PresetSpace and 3D Morphing cubes.

Any ideas on how to model a cube (and other polygons) using only interpolated InterpolateN sounds?

The aim is to be able to navigate a listening focus point around the volume of an n-dimensional polygon, defined as structure which has Time and Event driven Sounds as vertices.

[This message has been edited by cristian_vogel (edited 16 February 2014).]

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