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Author | Topic: ReOrder | |
JohnCowan Member |
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John Cowan PS- I was going to include the orignal file used for the presets but it excedes the upload limit. IP: Logged | |
pete Member |
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Thanks for the great sound file. I've seen other plugins that do something similar but not as comprehensive as this. I tried it on the "drum and bass 110" sample file from the kyma library and I like the way you can change the bpm to 165 to get triplets. thanks for ths sound Pete IP: Logged | |
JohnCowan Member |
![]() ![]() ![]() Hi Pete, I like your alteration. No doubt you've tried non-rhythmic samples too! Another idea is a Sound that automatically finds the transist points and uses that as an index to file segments. Then scramble that. Recycle on the fly. John IP: Logged | |
dgkiers Member |
![]() ![]() ![]() Another idea is a Sound that automatically finds the transist points and uses that as an index to file segments. Then scramble that. Recycle on the fly. ![]() I think that finding the points is not any problem, its storing the index values to these points for re-use.... IP: Logged | |
sm Member |
![]() ![]() ![]() didi anybody find out how to do this. i had a thread going a while ago in the support forum. obviously it is rally difficult find and store such values in kyma...
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sarth Member |
![]() ![]() ![]() Yikes, I messed around with that for a while but could never win. Anybody make any progress with this? I guess a threshold detector is the easy part, but yeah, how to store those points? -- Sarth IP: Logged | |
SSC Administrator |
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[This message has been edited by SSC (edited 25 April 2003).] IP: Logged | |
taylor12k Member |
![]() ![]() ![]() i am getting errors in the script prototype regarding the rust drum sample.. i know that that sample resides in our kyma folders, but how do i get the sound to recognize it. also, one of the sample prototypes has "?sample" written in green as the sample source.. is this normal? sorry for the newbie questions...
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taylor12k Member |
![]() ![]() ![]() i am getting errors in the script prototype regarding the rust drum sample.. i know that that sample resides in our kyma folders, but how do i get the sound to recognize it. also, one of the sample prototypes has "?sample" written in green as the sample source.. is this normal? sorry for the newbie questions...
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SSC Administrator |
![]() ![]() ![]() Sorry, I accidentally relied on something that hasn't made it into the release yet. Please hold onto this Sound so you can use it when Kyma X comes out. My apologies! (it was not an intentional teaser) IP: Logged | |
taylor12k Member |
![]() ![]() ![]() boy, maybe not intentional, but what a teaser!.... i get giddy with anticipation every time the 8th nerve hits my INBOX.. hoping to read about Kyma X...... don't keep us waiting too long!.. ![]()
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pete Member |
![]() ![]() ![]() Hi Taylor I've just posted some New DSP modules in the Kyma Sound Excange that might help with the problem of storing the index points. It has a track and hold module that can be triggered by a sound. one way might be to use a quantity of these . Or the step writer with the Up Down Counter feeding the index and both being fed by a Gate to trigger module to make it move one step at a time , would alow you to store single values into samples ram at will. hope it helps Pete IP: Logged |
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