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Author | Topic: pulsetrain random | |
flo Member |
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in this sound I would like the PulseTrain let control the Rate of the DiskPlayers. Why doesn't it work like this? Are the cascading SoundToGlobalControllers generating the error? Thanks, Flo IP: Logged | |
SSC Administrator |
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Since you are using !Pulse to access an array of three different rates, you could change the SoundToGlobalController to generate a !Pulse value in the range of (0,2). In the current Sound, the value of !Pulse is either 0 or 1 so it cannot access all elements of the array. Perhaps if, in the Value field of the SoundToGlobalController, you multiplied PulseTrain by Random (01,1), then add 1 to it and round the result, you will get values ranging from 0 to 2 to use as indexes into your array (please see attached). There are other ways to get it into the right range, this was just one way to accomplish that result. IP: Logged |
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