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Author | Topic: Out of static RAM message |
Phi Curtis Member |
![]() ![]() ![]() Hi, I'm looking for information about the "Out of Static RAM" message and how to avoid it. Of course, it says to reduce frequency trackers, oscillator banks, etc., but I'm wondering if, in a timeline, the limit to static RAM applies to simultaneous SRAM-using objects, or if the limit is a hard limit to the amount of such objects that can be in the same timeline. I'm afraid it's the latter, but wanted to check. thanks, IP: Logged |
SSC Administrator |
![]() ![]() ![]() The amount of SRAM required is that needed by *simultaneous* Sounds. Two possibilities are that: * If your Timeline is running out of realtime, several Sounds are getting scheduled on the last processor and there is not enough SRAM on that one processor for all those Sounds * You have a very large number of Hot values. Hot values are stored in SRAM and they remain active for the entire Timeline IP: Logged |
Phi Curtis Member |
![]() ![]() ![]() The timeline I'm working on is going to be a 6 hour installation - but I'm reusing the same hot values from sound to sound. There probably will be between 150-200 hot values in the whole thing. I thought maybe it was that all the SRAM-using objects in the entire timeline that were causing the problem, because the time it cropped up (so far - I'm only a half hour into the piece), I combined several consecutive frequency tracking sounds into one long sound extending the entire timeline, and that fixed the problem (for now). Is there any direct way to monitor how much SRAM and sample ram you are using at in given time/in any given sound? I thought it was in get info, but I don't see it after compiling the timeline. Any tips for conserving resources in such a long timeline? thanks, IP: Logged |
SSC Administrator |
![]() ![]() ![]() Unfortunately, there's no way to monitor SRAM and RAM. If you find that you adjust some of the hot values and leave them at a fixed value, it will conserve SRAM to capture those hot value positions and leave them as constants. It is not the duration that taxes the resources but the number of hot values. IP: Logged |
garth paine Member |
![]() ![]() ![]() Just wondering, given the cheapness of RAM these days (2GB RAM key for less than US$50) - could future designs of the DPS board allow for user installed RAM? One could forsee a Capy with many GB of installed RAM this way - just a thought... :-) Garth IP: Logged |
tuscland Member |
![]() ![]() ![]() Hi Garth, This is not conventional DRAM.
[This message has been edited by tuscland (edited 29 September 2006).] IP: Logged |
garth paine Member |
![]() ![]() ![]() Thanks for the ewxplanation Cam. Oh well with your help I can now run parallel Capy's using OSC - wowww man I am DSP hungry ;-) IP: Logged |
cristian_vogel Member |
![]() ![]() ![]() i always run into outOfStaticRam when I try and work with the excellent sounding crossfilter sounds.... I can't find anyway around it - sometimes reducing the samplerate to minimum gets the sound through compile stage to sound, but I can't even record crossFilter sounds to disk at higher sample rates cos I get the OutOfStaticRam message... I have tried reducing capture duration to a fraction of 'maximum' to no avail .....
I have just found out that if you are receive this message using CrossFilterLong, then you can execute the sound by using ResponseDuration maximum and only ONE hotvalue... then it works at 441000 on my base capy [This message has been edited by cristian_vogel (edited 10 October 2006).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() For the CrossFilter, try reducing the ResponseDuration. In practice, I rarely use response durations longer than 3 to 5 seconds max. You may even discover that a ResponseDuration of 2 s results in a more interesting sound than a response duration set to 'maximum'. If you don't care about actual times, you can also do arithmetic on the default, for example, you could try: maximum * 0.25 in the ResponseDuration field. (Also, if you have Stereo checked, try unchecking it to see whether you still like the result). IP: Logged |
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