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Author Topic:   Pulsar and Fog Synthesis
simon smith
Member
posted 20 April 2004 11:52         Edit/Delete Message   Reply w/Quote
Does anyone know if these two synthesis methods are possible in Kyma. I have not yet fully explored Kyma so if there is somthing already, just point me in the right direction. I have Pulsar Generator and I like the sound it makes and would like to impliment it in Kyma perhaps with more realtime control. Also I heard Barry truax play an example of Fog synthesis dissolving/resolving a clarinet tone (I think from Leonado Music Journal CD) and it was amazing.

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SSC
Administrator
posted 20 April 2004 13:30         Edit/Delete Message   Reply w/Quote
You might want to have a look at the Sound file called 'embrace the artifact' that I just posted to the tweaky: http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#MadSynths

Another Sound you might want to have a look at is in the Kyma Sound Library/Synthesis-backgrounds and pads/Distortion synthesis, a Sound called 'glitchy ambience from iterated waveshaper'

For pulsar synthesis, I recommend experimenting with the following:
* FunctionGenerator with its waveform set to one of the impulse responses (like 'ahhhhhhh' and with hot trigger and OnDuration values.
* Chopper with an impulse response or iterated function as its envelope shape and a Constant as its Input. Then experiment with controlling intergrain delay and grainduration.
* GrainCloud, experimenting with various envelope shapes and grain waveforms.

For FOG, I would experiment with GrainCloud and SampleCloud. If you set the TimeIndex on a SampleCloud to a fullRamp that lasts the same as the duration of the original sample, you can experiment with disintegrating the sample.

Good luck and let us know how you get on!

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SSC
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posted 20 April 2004 14:40         Edit/Delete Message   Reply w/Quote
Part of the idea behind FOG synthesis is to use "natural" or physical parameter controls. For example, if you drop a ping pong ball and it bounces, there is a characteristic sequence of attacks that get closer and closer together.

Here are a couple examples of how to generate a "bounce gesture" using Kyma Sounds and CapyTalk:
http://www.symbolicsound.com/cgi-bin/bin/view/Share/Expressions

(see the Sound file called bounce.kym)

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Bill Meadows
Member
posted 20 April 2004 17:50         Edit/Delete Message   Reply w/Quote

I don't know if this is the same thing, but when I Googled "fog synthesis" I found this:
http://www.crusher-x.de/

It seems to be an interesting variation on granular synthesis.

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simon smith
Member
posted 20 April 2004 19:15         Edit/Delete Message   Reply w/Quote
Many thanks, I am currently doing my finals so I will be looking at this in earnest in after June. In the meantime, many thanks for the advice. Can't wait to try it out and i'll let you know how I get on.

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SSC
Administrator
posted 20 April 2004 20:47         Edit/Delete Message   Reply w/Quote
Simon, Do *not* look at this: http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#Synthesis
foggy.kym

(I don't want to be responsible for you failing any exams

[This message has been edited by SSC (edited 20 April 2004).]

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