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Author | Topic: random Q-filter | |
flo Member |
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with this sound I sometimes have problems with low popping. This is probably due to a relatively fast changing filter frequency(?) What is it I'd have to change or rebuild differently so that this doesn't occur anymore? Best, flo IP: Logged | |
flo Member |
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filter on every 'grain' (chunk). No popping so far. Maybe interesting to extend this to entire filter grain clouds, to create vast liquid textures for example... IP: Logged |
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