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Author | Topic: TimeLine Transport Question- |
Babyhead Member |
![]() ![]() ![]() Hello- This is my first time trying to upload a timeline, so I'm not sure I have gotten it right, but if I have, I'd like ask for a little help... In this, I have made a simplified version of a timeline I have created for live performance. I have used TriggeredSoundToGlobalController to jump to two locate points. If I hold a midi note while changing points and playing or inputting live sound, I get stuck midi notes and a momentary audio pause. Ideally the Crumar (now flute) patch would continue playing without having to cycle through it's polyphony and the delay would keep its tail through the program change. Is this something I can program around? Thank you for helping with my newbieness... (Due to the 500k file limit, I am emailing it to SSC..) IP: Logged |
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