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Author Topic:   Zynaptic Morph
MathisNitschke
Member
posted 17 March 2015 15:45         Edit/Delete Message   Reply w/Quote
http://www.zynaptiq.com/morph/morph-overview/

On a first, super-ficial view this is the first time I see something worth being considered a contender to Kyma Morphing. But I know too little about it and I doubt one can go in that much detail is we can in Kyma.
But the demo video sounds pretty strong. With some obvious derivatives from our world!

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Fake Person
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posted 17 March 2015 16:58         Edit/Delete Message   Reply w/Quote
Funny, to my ear, the sounds on the video are not very strong. And they don't sound like morphing either. They sound more like (rather low quality) cross-synthesis or vocoding.

To me, morphing is when you start out as one object and morph into another one. Whereas cross-synthesis is a hybridization or imprinting of the spectral characteristics of one sound onto another (without the evolution from one to the other).

To my ear, you could achieve higher quality cross-synthesis than what's demonstrated in the linked video using RE, additive synthesis, TAU, Vocoder or the CrossFilter.

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MathisNitschke
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posted 17 March 2015 17:06         Edit/Delete Message   Reply w/Quote
that's all certainly true!

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TazioSchiesari
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posted 22 March 2015 05:13         Edit/Delete Message   Reply w/Quote
From the Demo Manual:

“Morphing” is a term widely used in the audio industry, but it is typically used to describe a simple spectral interpolation, or even just a parameter interpolation. In terms of the video effects analogy, this would be a transition based on “doing some math with the pixels” – while MORPH would be performing edge tracking and inverse raytracing to create a wireframe model for the two input sounds, then shaping the geometry of one wire frame model to become the other."

It would be cool to replicate it and possibly make a better sounding version of it.
If anybody has ideas to throw in it would be welcome

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SSC
Administrator
posted 22 March 2015 10:52         Edit/Delete Message   Reply w/Quote
Just to clarify, “doing some math with the pixels” would be a crossfade, not a morph. None of the Kyma morphing methods do "simple spectral interpolation" with no feature detection or parameter identification.

If you like the sounds on their demo video and want to try emulating and improving, you might start with a Vocoder and take it from there. Have fun!

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TazioSchiesari
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posted 22 March 2015 11:34         Edit/Delete Message   Reply w/Quote
Actually its not that good sounding, but I like the concept, so I'm trying to give it a Kyma spin with the FilterBanks.

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TazioSchiesari
Member
posted 22 March 2015 13:21         Edit/Delete Message   Reply w/Quote

AmplitudeImposing.kym

 
After toying around a bit it seems to me that all it's happening, or at least a good chunk of it, is just superimposing the amplitude of one onto the other and viceversa.

Attached is an example.

Cheers

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gustl
Member
posted 23 March 2015 00:46         Edit/Delete Message   Reply w/Quote
quote:
They sound more like (rather low quality) cross-synthesis or vocoding.

Superimposing the amplitude is exactly that. This plugin is nothing new at all, there are many ways to do that in Kyma..

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MathisNitschke
Member
posted 23 March 2015 02:25         Edit/Delete Message   Reply w/Quote
After watching again the video I agree that most sounds seem to be generated through vocoding. I created plenty of sounds like this some 15 years ago for film postpro. What I want to say is that if you wanted to create sounds like this, up to now there was no alternative to Kyma. Now the layman Protools editor has some of these features at hand, for 199 bucks. That's all I wanted to say...

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gustl
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posted 23 March 2015 15:00         Edit/Delete Message   Reply w/Quote
I just wanted to point out that you already said what the "Morph" is doing

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