Kyma Forum
  Kyma Support
  Boneheaded Class Problem

Post New Topic  Post A Reply
profile | register | preferences | faq | search

next newest topic | next oldest topic
Author Topic:   Boneheaded Class Problem
metalbox
Member
posted 07 June 2001 17:27         Edit/Delete Message   Reply w/Quote
I've been working on some percussive sounds I'm building into classes.

I would like !KeyDown and !KeyPitch binded to the sound as !variables used to be. When building a class, these two variables show up in the parameter list.

My problem is that I can't use a MidiVoice to bind them as, I would like to have the option to use sequencer and sequencer don't apparently pass midi data to MidiVoice.

I'd like to bind the two !variables and have them invisible.

Is there another way ? Also, is there a plus in having !variables show up in the class editor ?

Thanks.

IP: Logged

SSC
Administrator
posted 07 June 2001 21:09         Edit/Delete Message   Reply w/Quote
The binding of hot variables (like !KeyPitch) to values is done by either the global map or a MIDIVoice or AnalogSequencer Sound.

This means that all uses of these kinds of variables must be "visible" at the class level and therefore would be parameters of the new class. Generally, we suggest that people use generic names like ?Gate and ?Frequency in the class template, and use !KeyDown and !KeyPitch in the instances of the user-defined class.

IP: Logged

metalbox
Member
posted 07 June 2001 21:19         Edit/Delete Message   Reply w/Quote
Great, thanks for the help : )

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply

Contact Us | Symbolic Sound Home

This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.


Ultimate Bulletin Board 5.45c