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Author Topic:   Spectral Smear as tail
photonal
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posted 08 October 2011 08:28         Edit/Delete Message   Reply w/Quote

SmearOnKeyDownSmoothed.kym

 
Instead of applying a reverb type effect to a sound, I was wondering about how to have a spectral smear effect which could be applied in the same way controlled by KeyDown and ADSR Envelopes.

Here's what I came up with.

Analysis files -> http://www.micronaut.co.uk/photonal/files/Analysis-Files-For-Spectral-Smear.zip

[This message has been edited by photonal (edited 08 October 2011).]

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SeanFlannery
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posted 09 October 2011 06:37         Edit/Delete Message   Reply w/Quote
WOW this sounds awesome. A really nice twist for the vocals and sounding very, very Kyma Thanks for sharing this!

When I run the sounds I get prompted to find Apoteke 3 s128 R.spc.
I can only find reference to Apoteke 3 s128 R used in the linear time modules where you nominate the duration of Apoteke 3 s128 R so I assume that you can change the reference to point the the Apoteke 3 s128 L.spc file as supplied and all will work fine.

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photonal
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posted 09 October 2011 10:13         Edit/Delete Message   Reply w/Quote

Apoteke.zip

 
Glad you liked it!

and yes, the Apoteke 3 s128 L.spc one will work just as well.

But here's the other one anyway to save retyping all those references!

or I suppose one could rename the 'R' to 'L' ;-)

[This message has been edited by photonal (edited 09 October 2011).]

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photonal
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posted 09 October 2011 10:59         Edit/Delete Message   Reply w/Quote

Inertia-InteractionKyma.zip

 
Here's a variation with a controller made with Quartz Composer which control various parameters. The crosshairs of the comp are colour coded to match those within the VCS of the sound. This enables quite a bit more dynamic to the sound! (btw, for non German speakers, the text is a warning about the side-effects from pharmaceutical drugs.)

Clicking on 'Input Parameters' at the top-right of the QC comp, drops down comp parameters such as 'Friction' to control how much the CrossHairs are slowed.

I'm enjoying this sound so much here's a performance of it. (The QC comp makes quite nice performance interface.)

http://youtu.be/rb3lrixo3Ts

[This message has been edited by photonal (edited 09 October 2011).]

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SeanFlannery
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posted 09 October 2011 21:00         Edit/Delete Message   Reply w/Quote
I dont know how difficult this might be to implement and there is kind of a way around this by using the archiving tool but it would be great to have some kind of facility to see in one area a list of files referenced within a sound.

What I'm thinking of is something similar to the way Adobe apps deal with linked files.
You get a window listing all of them and it also indicates which files are available or not and also the facility to modify the path to the file.

The archiving tool is great but there is still a (sometimes quite lengthy) process of finding linked files when you run a sound in a new environment. This process does result in a successful playing of the sound when completed successfully but you still have to go through the sound and update the paths to the linked files manually to avoid having to deal with finding these files again next time the sound is run.

Having Kyma modify and save these paths once initially set would be great but a more elegant way of dealing with a long set of links altogether would be just fabulous.

AUD $0.02

[This message has been edited by SeanFlannery (edited 09 October 2011).]

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SeanFlannery
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posted 09 October 2011 21:08         Edit/Delete Message   Reply w/Quote
As an alternative, a folder object, capable of holding files, enabling users to embed files within a .kym file could also work. The downside to this is the potential to make very large files but how big is big nowadays?

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