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Author | Topic: Class Editor Question | |
metalbox Member |
![]() ![]() ![]() When creating classes that have FM mod inputs, how is the correct way to implement the "Modulation" radio buttons in the class editor? What message is the button sending, and to where should it go ? I am using a variable sound, named "modulator", that is inserted in multiple oscillators FM fields. My first thought was a gain object with the variable "?Modulation" in the gain field, but no dice. Michael IP: Logged | |
SSC Administrator |
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Here's an example of using a ParameterTransformer to put a green variable into a parameter field like Modulation which has check boxes instead of a text field. There is also an example of creating a class from that Sound and setting the "type" of the Modulation variable to "modulation" which automatically gives it two choices of #None or #Frequency. IP: Logged | |
metalbox Member |
![]() ![]() ![]() Thanks ! IP: Logged | |
metalbox Member |
![]() ![]() ![]() Next question: How do I go about having the modulator sound disappear from the editor window when moulation is set to none ? As it works in the system protos. Right now, the modulator sticks around. IP: Logged | |
metalbox Member |
![]() ![]() ![]() Is it possibe to have user protos behave in this manner ? IP: Logged | |
SSC Administrator |
![]() ![]() ![]() Sorry but I can't think of any way to have a user prototype hide the input when the box is unchecked... IP: Logged |
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