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Author Topic:   Class Editor Question
metalbox
Member
posted 10 December 2001 09:31         Edit/Delete Message   Reply w/Quote
When creating classes that have FM mod inputs, how is the correct way to implement the "Modulation" radio buttons in the class editor?

What message is the button sending, and to where should it go ?

I am using a variable sound, named "modulator", that is inserted in multiple oscillators FM fields.

My first thought was a gain object with the variable "?Modulation" in the gain field, but no dice.

Michael


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SSC
Administrator
posted 12 December 2001 10:23         Edit/Delete Message   Reply w/Quote

makemodulationvariable.kym

 
Hello Michael,

Here's an example of using a ParameterTransformer to put a green variable into a parameter field like Modulation which has check boxes instead of a text field. There is also an example of creating a class from that Sound and setting the "type" of the Modulation variable to "modulation" which automatically gives it two choices of #None or #Frequency.

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metalbox
Member
posted 12 December 2001 11:08         Edit/Delete Message   Reply w/Quote
Thanks !

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metalbox
Member
posted 12 December 2001 13:36         Edit/Delete Message   Reply w/Quote
Next question:

How do I go about having the modulator sound disappear from the editor window when moulation is set to none ? As it works in the system protos. Right now, the modulator sticks around.

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metalbox
Member
posted 19 December 2001 05:59         Edit/Delete Message   Reply w/Quote
Is it possibe to have user protos behave in this manner ?

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SSC
Administrator
posted 19 December 2001 09:48         Edit/Delete Message   Reply w/Quote
Sorry but I can't think of any way to have a user prototype hide the input when the box is unchecked...

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