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Author | Topic: Auralisation | |
ChrisPinkston Member |
![]() ![]() ![]() I would like to start a new posting on the visualisation, or rather "auralisation" practices that we take when we start the initial audio sketching out of a project. I am curious to what extent the designers on this group go This for some reason feels like a truly artistic approach, as For example: Often, I will be alongside picture editors that develop It's a very vast subject matter with an intentionally loose starting Does anyone have other thoughts on this? IP: Logged | |
SSC Administrator |
![]() ![]() ![]() By way of analogy, this is a link to an intriguing essay written by an illustrator. He talks about experiencing a visual object in three ways: 1. Imagined and he gives examples of drawings he made (for example, of what he *imagined* a lion to look like, a drawing he made from copying a photograph, and a drawing he did from memory). An interesting exercise might be to imagine a "natural" sound and approximate it in Kyma. Then listen to an actual sample of that sound and try to imitate that. And then a week later to start from nothing and try to approximate the way you remember the sound. IP: Logged | |
ChrisPinkston Member |
![]() ![]() ![]() Thank you so much, guys. This looks very, very informative and I will try the suggested exercise ASAP! For those of you that are interested, there is also a parallel conversation on the topic of Aualisation going on at: http://groups.yahoo.com/group/sound_design Thanks guys! IP: Logged | |
SSC Administrator |
![]() ![]() ![]() OK, I decided to try an experiment. I tried to imagine (remember) in my mind's ear the sound of a drop of water falling into a basin of water. I put my attempt (imaginaryWaterDrop.kym) here: http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#Synthesis And I'm inviting anyone who thinks it might be interesting to do the same. (Don't listen to a recording of water droplets first. Try to do it from memory). Later, if someone has a real world sample of water dropping into a basin, we could compare our imaginary results to "the real thing". (I did a remembered sound but to try the imagined sound, we need a sound that no one has actually heard yet. I vote for howler monkeys since I have never heard them, but maybe everyone else already knows what they sound like?) IP: Logged | |
ChrisPinkston Member |
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SSC Administrator |
![]() ![]() ![]() It almost looks like there is a sine wavey impulse followed by a higher pitched noisy echo when it reflects off the glass. It's not clear where to draw the line between sampling and synthesis, but I tried cutting out one drop + reflection and using it as the Response for a CrossFilter. Then I tried feeding in a PulseTrain and a GrainCloud (See http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#Synthesis The Sounds and samples are called: So which water drops sound more "realistic"--the actual recording of water drops or the synthesized water drops? ;-) IP: Logged |
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