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Author Topic:   Data via OSCulator into Kyma
photonal
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posted 14 April 2011 06:42         Edit/Delete Message   Reply w/Quote
I'm trying to feed data via OSCulator into Kyma, however the data does arrive in Kyma as expected - i.e. the values are wrong.

Perhaps it has something to do with using 'Kyma Ext' types and e.g. 'WiiPitch' or 'WiiRoll' values? Perhaps these values have some intrinsic scaling associated with them?

For example, a value of +3.73 arrives as 6.46 in Kyma (as indicated in the VCS)

Has anyone had any similar issues? I'm trying to pin down whether I'm making a mistake or if there is an issue with OSCulator or Kyma.

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photonal
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posted 14 April 2011 12:05         Edit/Delete Message   Reply w/Quote

ValueTest.zip

 
Further to this issue I have put together this small test which highlights the problem. I have a QuartzComposer comp (ValueTestOSC) outputing data via OSCulator (ValueTest) feeding into Kyma (ValueTest.kym).

The values hitting Kyma should be alternating -0.5 and 0.5, however Kyma shows values alternating from -2.0 and 0.0.

Anyone have an idea where the problem might lie?

Thanks in advance!

[This message has been edited by photonal (edited 14 April 2011).]

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photonal
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posted 14 April 2011 13:29         Edit/Delete Message   Reply w/Quote
After trying out another Continuous Controller (Cam's advice!) this now works fine!


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All times are CT (US)

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