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Author Topic:   2x Wiimotes
photonal
Member
posted 27 February 2009 09:29         Edit/Delete Message   Reply w/Quote
My son has started druming lessons and yesterday thought to build a virtual *air-kit* using two wiimotes and a balance board to act as the kick drum controller.

Each individual drum works - the different wiimote channels are interpreted correctly via OSCulator in Kyma. However, when I try to merge them all into one kit, the wii signals merge into just one channel.

Does anyone have an idea how to address the different wii channels in Kyma (or in the VCS)?

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SSC
Administrator
posted 27 February 2009 13:28         Edit/Delete Message   Reply w/Quote
If you insert a number into the Pen control nameS, for example

!PenX -----> !Pen2X

you can differentiate the copies from one another.

Have fun!

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photonal
Member
posted 02 March 2009 06:41         Edit/Delete Message   Reply w/Quote

KymaKit.zip

 
thanks for the infos - actually I had numbered the duplicate hot values, e.g. wiiAccel1, wiiAccel2 but hadn't used unique 'Midi Channel/Controller' values for the corresponding widget in the VCS and its wiimote.

attached is the *AirKit* and OSCulator patch - be warned though, using this drum kit is *more* exhausting than normal drumming!! For example, the Kick is triggered by jumping up and down on the balance board (but is quite funny to use!)

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