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Author Topic:   loop jitter
taylor12k
Member
posted 01 February 2003 23:54         Edit/Delete Message   Reply w/Quote
hi, i was wondering if it was possible, in kyma (of course), to loop a portion of a sample ... (with manual controls over the start and end loop points) but to also apply some slight jitter (randomization) to these points.. thus, making the loop vary slightly.

i do this quite often in Reaktor .. as there is a module with direct connections to "length jitter" .. so the length of the loop is always varying...hi, i was wondering if it was possible, in kyma (of course), to loop a portion of a sample ... (with manual controls over the start and end loop points) but to also apply some slight jitter (randomization) to these points.. thus, making the loop vary slightly.

i do this quite often in Reaktor .. as there is a module with direct connections to "length jitter" .. so the length of the loop is always varying...

i'd like to be able to do the same thing in kyma.. if possible...

any ideas?

thanks

i'd like to be able to do the same thing in kyma.. if possible...

any ideas?

thanks

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taylor12k
Member
posted 02 February 2003 00:02         Edit/Delete Message   Reply w/Quote
ok.. so i feel pretty dumb... i was looking thru graincloud prototypes, LCK looper prototypes... and completely overlooked the SAMPLE prototype which has.. duh.. loop start and end points.... so, a little bit of randomization thrown into there should do the trick..

sorry... i'm still a newcomer... and my wife is going to have a baby any day.. so i'm a bit frazzled.

here's a question though.... what sort of expression would be used to allow not only a fader to control the loop point.. but to simultaneously be applying some slight randomization to whatever the fader value says..

thanks..

taylor


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SSC
Administrator
posted 02 February 2003 13:51         Edit/Delete Message   Reply w/Quote
To get a random variation in where the loop ends, i the LoopEnd field, you could try something like:
!Start + (!Length + (!Jitter * ((1 bpm: !BPM) nextRandom)))
and you would probably want to use the VCS editor to constrain !Jitter to a small range (like 0 to 0.1).

BTW, I enjoyed the looping algorithm that you applied to your first post--nicely self-referential (maybe it's a sign that you guys are going to have twins?!

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