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Author | Topic: TimeLine becomes Sound? |
Douglas Kraul Member |
![]() ![]() ![]() Somehow or another while messing around with a TimeLine and a Sound File I was able to create a new Sound object that was the entire TimeLine. I'm not talking about how when you "select all" in the TimeLine and "copy" then "paste" in a sound file you end up with all of the track events as separate sounds (each has a SetDuration as its "head"). No in this case I got a single Sound object that is "headed" by a MIDIMapperForTimeLineEditor. For the life of me though I cannot recall what I did to uncover this jewel nor can I replicate it. Did I just happen to stumble across an anomoly that is best ignored? Or is this an acceptable way of using the TimeLine. I thought it was pretty neat to create a new object out of a TimeLine (in fact there is a comment in the Map field of the MIDIMapperForTimeLineEditor that suggests this is indeed designed behavior), though it openned up a lot of questions, like what happens when you use one of these TimeLine-spawned objects in another TimeLine. Just curious what is going on here, and if doing this is OK, what the heck is the magic sequence to do it again! Thx Doug IP: Logged |
SSC Administrator |
![]() ![]() ![]() When you play a Timeline, it turns into a Sound (essentially a Mixer of all the Tracks). This Sound is saved in the copy buffer immediately after you rewind & play a Timeline so you can paste it into a Sound file window. The resulting Sound is a little on the ugly side but it is a perfectly legitimate Sound and it's also instructive as far as seeing what goes on inside the Timeline. (See also the yellow box on page 134) IP: Logged |
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