Kyma Forum
  Tips & Techniques
  Game

Post New Topic  Post A Reply
profile | register | preferences | faq | search

next newest topic | next oldest topic
Author Topic:   Game
SSC
Administrator
posted 30 June 2009 17:17         Edit/Delete Message   Reply w/Quote

whisper0.ktl

 
Thought it might be fun to try playing the telephone game with a Kyma Timeline. To play, download the previous timeline and add one thing to it. Then upload your new version with a description of what you've added to it as a response to this post. You could add processing to the Sound that's there, add a new Sound on another track, change the parameter or track control functions. The only restrictions are to limit the external file references to those in the standard Kyma release (for example, samples, spectra, psi files that are included with Kyma) and the total duration should be less than one minute.

To start things off, I dragged a sample of a garage door closing into the Timeline, changed the duration to 1 minute, drew a Pan from 0 to 2 (to go around my surround setup) and clicked the Loop button to make the panning repeat.

[This message has been edited by SSC (edited 30 June 2009).]

IP: Logged

photonal
Member
posted 02 July 2009 05:56         Edit/Delete Message   Reply w/Quote

whisper1.ktl

 
Nice idea!

Here are my changes to Whisper0.ktl:

Added FadeInOut envelope parameter control in the timeline on the 'garage door close' sound.

Added 'stutter chord' which processes a memory write recording of a sample cloud played via the analog sequencer in a sample cloud.

Added a EuVerb effect, which 'stutter chord' feeds into.

IP: Logged

bluefire
Member
posted 09 July 2009 10:45         Edit/Delete Message   Reply w/Quote
When whisper1 is compiled on my Capy, this msg comes up:

Error: The value 0 was used to index (0.0 1.0), an instance of class Array. This index was out of bounds for this object.

Thinking it might be a float/integer thing, I went through and changed index zeroes to 0.0. Still doesn't go.

whisper0 runs fine, though.

Please advise.

ps- The game idea is nifty.

IP: Logged

SSC
Administrator
posted 09 July 2009 13:56         Edit/Delete Message   Reply w/Quote
Puzzling...I tried whisper1 and it didn't give me the message so I'm trying to think of what could be different(?) Are you both running the same release version of Kyma?

I tried editing the Preferences to try different speaker setups but that did not cause the error.

Could you please turn on stack traces (Edit>Preferences>Miscellaneous) and email me the longer error message that it gives?

Had no idea the game would get so fun so fast

IP: Logged

photonal
Member
posted 10 July 2009 06:15         Edit/Delete Message   Reply w/Quote
Whisper1 was created in version 6.63

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply

Contact Us | Symbolic Sound Home

This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.


Ultimate Bulletin Board 5.45c