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Author Topic:   halloween sound processing
LuisAly
Member
posted 24 November 2010 15:25         Edit/Delete Message   Reply w/Quote
Hi Kymaland

I´m newbie on Kyma and I would like to do a kind of processing that sounded like voices from the tomb (typical Halloween).
Live input -> a ability of doing a cool pitchshifting ( monster or duende )-> noise module controlled by mic amp and freq ( kind of wind that follow the voice ) and the easier one -> a cool reverb.
I tried the amp follwing on noise and it´s not bad (open to suggestions) but the frequency is more difficult.

Can you give some starting points? Many thanks in advance ...

Creative regards

Luis Aly

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SSC
Administrator
posted 24 November 2010 15:44         Edit/Delete Message   Reply w/Quote
Maybe try one of the Vocoders? Ctrl+B, then type 'vocod' to see a list of Prototypes.

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LuisAly
Member
posted 24 November 2010 18:08         Edit/Delete Message   Reply w/Quote
SSC

Uooo!! The ScaleVocoder was the man for the job!! Cool tomb wind. Some tweaking and it´s there.
That´s why I start to fall in love with Kyma it has all the answers ...

By the way for pitch shifting a live input what would the best Sound?

Many thanks

Creative regards

Luis Aly

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SSC
Administrator
posted 24 November 2010 19:23         Edit/Delete Message   Reply w/Quote
In Prototypes, you could try experimenting with examples from the Frequency & Time Scaling category, for example FrequencyScale or PolyphonicPitchShift Resynth.

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