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Author | Topic: trigger on launch |
Phi Curtis Member |
![]() ![]() ![]() I'm stuck. I'm using this expression: (!PenButton1 countTriggersMod: 5) eq: 4) nextRandom But I want it to trigger a random number as soon as the patch is launched (the above expression would only trigger the nextRandom on launch if the test was eq: 0) I can't think of a way to do it. If there were a way to get the clock time since the sound has launched, I could do a test to see if the clock time is less than say 0.015 seconds since launch and, if so, trigger nextRandom. I'm thinking there might be a way to get the time since launch, but I can't remember it... Any ideas would be appreciated. Phil IP: Logged |
SSC Administrator |
![]() ![]() ![]() You could use !LocalTime. That's the time in seconds (without units) since the start of the Sound. IP: Logged |
Phi Curtis Member |
![]() ![]() ![]() Thanks! IP: Logged |
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