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Author | Topic: Water | |
garth paine Member |
![]() ![]() ![]() Hi everyone I remember there being some discussion in the past about synthesizing water sounds, but I can not find it. I am needing to synthesis water flowing down a wall - it will be linked to an animation. It will vary in the volume of water, and will at times have obstacles placed in the water path so as to cause diversions. The water needs to sounds reasonably realistic. I will receive OSC data containing waterStream01 x, y, z, width, energy Currently I have a bunch of samples of water from single drips to streams. The water streams will move across the space (hence the x, y, z data, of which I am likely to use x for panning and z for amplitude), and would like to apply 'width' to the spread of the signal across a number of loudspeakers but am not sure how to do this in Kyma as Radius does not really meet that need. I also need polyphony as there will be a number of water events at any one time (maybe 4). So I thought I would seek some advice on how to approach this. I am thinking I could analyse the various water samples and build a Tao player to morph through the varying intensity? IS this a good approach? I wonder if the morph would be as strong as layering samples? Would love some thoughts and input as to how best to approach this as I know you all have loads of experience. Thank in advances, Garth IP: Logged | |
SSC Administrator |
![]() ![]() ![]() To help generate a lot of water droplets with control over the width and density, it might be worth starting with a GrainCloud. For example in Kyma Sound library/ Synthesis Backgrounds & Pads/Granular Synthesis/ old wet planet (6), you can control the density of droplets with the !Rate parameter. Since the GrainCloud has a variable width stereo field (PanJitter), when you feed it into a Surroundify, that stereo separation will spread to the surrounds. You will probably also want to add some foreground samples or CrossFiltered sounds, but the GrainCloud would be great for a massively watery background with lots of controllable parameters. IP: Logged | |
SSC Administrator |
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ChristianSchloesser Member |
![]() ![]() ![]() nice! i picked this one up today... one of my current problems... The SSC one is really nice if you put it through an vintage Roland space echo.. mulitply and pan it with FX through the surround channels..it sounds really great! i d really replace some of those "mystic" "old school"parts of my equipment with kyma ... maybe it will be the modal filter to bust the vintage roland .... but i am not shure yet ... anyway great example! have a nice day P.S: i tried some drops with current SSC approach and the modalfilter- [This message has been edited by ChristianSchloesser (edited 02 February 2012).] IP: Logged | |
SSC Administrator |
![]() ![]() ![]() quote: What a great idea!
quote: It was in the Synthesis section of tweaky; I just moved it into the Sound Effects section to make it easier to find: These Sounds are using AllPass filters and CrossFilter (there's a description of the Sounds here): IP: Logged | |
garth paine Member |
![]() ![]() ![]() Fantastic advice - thanks guys. I will be back at the Paca latter today. I di build a granulator and a Tao yesterday and with them both in a timeline got some great, both subtle (Tao) and more dynamic (Granular) variations on water flow. There re so many small nuances in the spectra of water and it is so dynamic - for instance a smooth flow has more low-mids in it, but it the water is blocked and then flows around there are more high-freqs and these oscillate with lower-freq releases of water around the edge of the obstruction. The idea of using a drop as an envelop is something I had not though of - shall test that out today too. Thanks again for your input guys - will post some sounds later today. Cheers, Garth IP: Logged | |
garth paine Member |
![]() ![]() ![]() Hi everyone I made a granulator and a Tao http://dl.dropbox.com/u/39937390/water.zip IP: Logged |
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