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Author | Topic: overlaid buttons |
garth paine Member |
![]() ![]() ![]() Hi all I remember some time ago SCC mentioned that you could overlay buttons associated with waituntil sounds in the VCS and when that waituntil became active that button would pop to the top. I have waituntils in my timeline were the active variables are titled: preset, hollow, water, flocks, laser and will have a few more. I am interested in making all of these as fill buttons in the VCS and then layering them so that the current one in the timeline pops to the top and is active (I then click on it when it is time to proceed). However when I try this the first button 'preset' is ontop and active, and when I click on it it works, however when the timeline stops at the next button 'water' that button does not pop to the top of the layers, and so is not accessible. Does anyone know what I am doing wrong? Thanks, Garth IP: Logged |
SSC Administrator |
![]() ![]() ![]() If you create a layout for each of your buttons, and make each button the "star" of its own layout (i.e., the one that is in the front in that layout), then you can select the appropriate layout using Markers in the Timeline. Place a Marker where you'd like the layout to change. Double click the Marker. Then select the appropriate layout and/or preset for that time in the Timeline. From then on, when the yellow cursor crosses that marker, the VCS will switch to the selected layout and preset. IP: Logged |
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