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Author Topic:   newbie question about morphing
veloopity
Member
posted 04 October 2003 16:17         Edit/Delete Message   Reply w/Quote
I still run Kyma5 on W98, soon to be replaced by KymaX on XP ... I haven't really found my way into this stuff, maybe someone can help ... what I'd love to do first is morphing sounds.

One example: take one 5 minute drone of an instrument, and another 5 minute drone of another instrument, and spectrally morph them slowly over a time period of, say, one minute.

Another example: combine two different long (say, 10 minutes) sounds into one new sound, marry them spectrally, so to speak. The sounds could be: sparse percussive rain drops; and some kind of more ambient tonal material.

Can these things be done with Kyma, does anyone have advice or can send a Kyma patch, and how many Capybara cards are needed?

Thanks very much

Michael Peters www.michaelpeters.de

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SSC
Administrator
posted 04 October 2003 16:43         Edit/Delete Message   Reply w/Quote
For slow morphs, I would recommend drawing the morph control in the Timeline.
For combining sparse material with sustained ambient material, I would recommend putting independent controls over PchMorph and DBMorph. Putting DBMorph and PchMorph at opposite positions from each other (0 and 1 or 1 and 0, respectively) will give you a cross-synthesis effect with aspects of each sound present in the result.

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veloopity
Member
posted 06 October 2003 16:32         Edit/Delete Message   Reply w/Quote
> For slow morphs, I would recommend drawing the morph control in the Timeline.

I'm a newbie, and still quite clueless, even when faced with tasks that probably seem trivial to most Kyma users. Complex programs like Kyma tend to make me feel helpless. (I'm a programmer, but that doesn't help much.)

Would you be so kind to give me a step-by-step on this? I've tried but I couldn't figure out how to do this.

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SSC
Administrator
posted 06 October 2003 16:58         Edit/Delete Message   Reply w/Quote
If you've never done any morphing, I would suggest trying the tutorial on page 150 first. That gives you a step-by-step guide. It's a good starting point.

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veloopity
Member
posted 07 October 2003 03:02         Edit/Delete Message   Reply w/Quote
thanks, I'll check it out ... -mpe

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