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Author | Topic: microsounds explanation |
marinos g Member |
![]() ![]() ![]() hello pete i ve been reading about the microsounds in the forum and i still need further explanation about them.i have not understand fully what they are how they can be used and how to install them.having the time to do so i would think that a little bit more information of the nature of these Sounds (are they Sounds?)would be useful,for instsance how they work with the dsps comparing them with the standard Sounds that SS provides(what is their differences), what could be their use etc.. IP: Logged |
pete Member |
![]() ![]() ![]() Hi Margos http://www.symbolicsound.com/cgi-bin/bin/view/Share/PetesDSPModulesDiscussion The above should give some explanation as to what it contains. Yes, they are sounds like you get in the Kyma prototypes and details are included in the help that you get when you hover the mouse above the the field names. It comes in two parts. one is the actual sounds just like any other Kyma (.kym) sound file (but with different pictures), and the other is the assy file. This file first has to be imported into Kyma (using import in the Kyma menu's) to make it active. Then has to be called in the "Choose microsound" option found in kyma's menus OR if you place it in the same folder as the Kyma program they will get loaded on boot up of Kyma by default. Most of what they do can be done in Kyma by Cappy talk for a lot less DSP juice but these work at sample rate and not at 1 khz rate as in Hot Parameters. Odviously any formula you type in the fields would still work at 1 khz rate but by knitting together these sound you can have the effect of formula and logic working at sample rate. Things like start recording on the exact sample that the signal crosses zero can be done. When using the "record to disc" module in Kyma, you could only make it start recording some where within a 1 ms window after the zero had been crossed because the trigger is polled only once every 1 ms. You could use the "toggle" (a toggle type flip flop) to emulate the old Octdivder Effects pedal as this will turn square waves into half frequency square waves. Let me know if you need to know more Pete. IP: Logged |
marinos g Member |
![]() ![]() ![]() Pete thank you v much for replying i am going to explore them and see how my Capy reacts. Controlling and manipulating Sounds in sample rate is very important for some tasks,and something that you cannot find everywhere(super collider controls synths in control rate!!).Whenever you have time give us a clue on how you did this(the steps you followed, skills that you used,i ve read you are a programmer and i am trying to develop this skill the last year) as in the future we are going to be very interested in doing similar things for the platform and would be useful to know where to focus. IP: Logged |
tuscland Member |
![]() ![]() ![]() Hi Marinos, I am going to post a Sound that makes an extensive use of Pete's microsounds. I took my some time to understand how it works, but now I feel like I gained the control of a new dimension of Kyma :-)
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marinos g Member |
![]() ![]() ![]() Please do..I am going to wait for these(hopefully before your vacations).... p.s. you can come in corfu greece for vacations we have nice beaches lots of sun a capybara and great seminars from people like Trevor Wishart, Bary Truax and lots more, trust me is great the seminars are organised by Ionian University IP: Logged |
SSC Administrator |
![]() ![]() ![]() Marino, do you have a link you could give people so they could plan to attend the seminars this summer? IP: Logged |
marinos g Member |
![]() ![]() ![]() This is where you can find information and fill out an application for participating http://www.ionio.gr/~tas/sum2006/perigraf.htm and here is the actual program http://www.ionio.gr/%7Etas/sum2006/sched.htm thank you... IP: Logged |
Matteo Milani Member |
![]() ![]() ![]() quote: Hi Camille, did you find the time to play with Pete's modules? Cheers MM IP: Logged |
tuscland Member |
![]() ![]() ![]() Hi Matteo, Yes, and I spent a LONG time playing with them. But no, I am sorry there will be no fancy icons. I am too much devoted at OSCulator and my other projects! It's interesting to note that those prototypes enables the user to play at a different level in the DSP chain. You can go much deeper in the algorithmic hell. I say hell because I spent a hell of a time to debug my own coded Sounds. In my previous post, I talked about reusable classes. I think I talked a little bit too fast: with Pete's modules, it is actually faster to learn how to do something and integrate this knowledge quickly in the current Sound, rather than trying to create a reusable component. I think there are some components I could share here nonetheless. Let me check that this evening, and I'll get back in this thread with some fresh meat. What else can I say? In conclusion, I would say that : - if you have sample rate control to do and that you definitively can't stand with the 1000 hz limit, use Pete's DSP modules In my own opinion, it could be possible to achieve some of the extra feature Pete's DSP modules bring, by integrating them directly into the visual language of the Sound Editor. Many of Pete's functionnality are low level and for me it makes sense to integrate them behind the scene, as low level stuff. I think of Switches, sound routing, and sample rate controlled triggers (also memory writer, etc.), which can be represented as new objects of the Sound Editor.
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