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Author Topic:   LFO as trigger
Matteo Milani
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posted 22 December 2006 05:12         Edit/Delete Message   Reply w/Quote
It's not a new idea, but I would like it to implement in Kyma and I thought at the forum as a place for developing it with SSC and Kyma users in a more "chat" way.
Think about an LFO in a trigger/gate parameter of a MultiSamples or MultiFileDiskPlayer, sweeping on a n oscillator cycle to playback samples (with smoothing).
Any hints for a complex expression would be appreciated.

MM

[This message has been edited by Matteo Milani (edited 22 December 2006).]

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SSC
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posted 22 December 2006 08:39         Edit/Delete Message   Reply w/Quote
What is the desired result? That the Oscillator plays through the tables one after another in succession? Or plays a little bit out of each one? Or that you retrigger really quickly?

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Matteo Milani
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posted 22 December 2006 10:39         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
What is the desired result? That the Oscillator plays through the tables one after another in succession? Or plays a little bit out of each one? Or that you retrigger really quickly?

I'd like to augment the sound alteration possibilities in these Prototypes, maybe interpolating two or more expressions with toggle switch in order to change the behaviour of the trigger/gate. Adding a little randomness in triggering the files could make the sound result more intruiguing. It could be useful multiCycleOscillator as source in order to use different wavetables for different "break-points" of trigger files in the cycles.

MM

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SSC
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posted 22 December 2006 13:24         Edit/Delete Message   Reply w/Quote
One way to generate triggers at random intervals is to use randExp. For example,

0.1 s randExp s tick

would generate a trigger at random intervals ranging from 0 to 24 seconds in duration.

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Bill Meadows
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posted 27 December 2006 00:28         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
One way to generate triggers at random intervals is to use randExp. For example,

0.1 s randExp s tick

would generate a trigger at random intervals ranging from 0 to 24 seconds in duration.


I've seen this example, and I think I've even tried it and seen it work, but could you please explain *how* it works?

I thought that "tick" makes a trigger at a rate per second, in this case some number from 0 to 24. But in this case, that number is changing ten times a second, so doesn't that change the rate? Does "tick" ignore rate changes until the current trigger state resets?

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