![]() |
![]() ![]() ![]() ![]() ![]()
|
next newest topic | next oldest topic |
Author | Topic: OSCulator 2.0 released ! |
tuscland Member |
![]() ![]() ![]() Dear Kyma Users, I am proud to announce OSCulator 2.0. Also, please wait a little bit, new Sounds will ship for specific use with the Wiimote! To download OSCulator 2.0, please go to the (new) website, here: http://www.osculator.net
Changes: IP: Logged |
cebec Member |
![]() ![]() ![]() Super! Thank you, I can't wait (... til I get a Mac!) IP: Logged |
JackRosete Member |
![]() ![]() ![]() Great! Super work Camille (and SSC)... [This message has been edited by JackRosete (edited 31 March 2007).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() For fun, here's a link to a video showing some of the ways you could use the Wiimote->OSCulator in Kyma: * Wiimote/OSCulator/Kyma video (Large) * Wiimote/OSCulator/Kyma video (Small) IP: Logged |
jesges Member |
![]() ![]() ![]() Fantastic! Awesome! No words. Thousand thanks to Camile and to SSC ! ![]() ![]() ![]() IP: Logged |
garth paine Member |
![]() ![]() ![]() Fabulous thanks - love your examples Carla - no patches linked on Tweaky though. I have been using Wii Remote in Max/MSP for a bit - great fun, and it has quite a good range so you can work off stage to start things which is fun also. Are you also indicating that the Numchuck has an accelerometer? Had not noticed that - will have to check it out. Thanks heaps - more interfacing fun, Garth IP: Logged |
SSC Administrator |
![]() ![]() ![]() Just adding some Annotations and cleaning things up a bit. Sound examples should be up on tweaky in the next couple of days. ( Wiimote OSCulator Kyma ). Thanks! IP: Logged |
armand Member |
![]() ![]() ![]() Very cool!!! Brilliant :-) IP: Logged |
Darwin M Member |
![]() ![]() ![]() WOW!! ![]() IP: Logged |
capy66n320user Member |
![]() ![]() ![]() Fantastic controller implementation Carla, Kurt & Camille! Now there exits a unique method to synchronize, in real-time, Kyma sounds with the motion physics of objects visualized within a 3D graphic development environment. OverTheEdge Unity web site: http://unity3d.com/ Using the Wii remote with Unity: http://forum.unity3d.com/viewtopic.php?t=4247&sid=f60b67439228b5aa474623cac3f83354 Unity To Enable Nintendo Wii Games: http://unity3d.com/company/news.html#Unity-To-Enable-Nintendo-Wii-Games http://forum.unity3d.com/viewtopic.php?t=4671 Processing: http://www.processing.org/ Using DarwiinRemote In Processing: http://i.document.m05.de/?p=244 The path of computer music animation continues to evolve. Wiimote -> OSCulator -> Kyma [This message has been edited by capy66n320user (edited 03 April 2007).] IP: Logged |
tuscland Member |
![]() ![]() ![]() hmmm, why is there a need to use DarwiinRemote??? Isn't OSC/Kyma more than enough? In the following version of OSCulator there will be an access to the OSC messages that the "Wiimote to OSC" bridge produces. [This message has been edited by tuscland (edited 03 April 2007).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() Further to the idea of using Wii-mote gestures to control both Kyma and 3D graphics software at the same time, here are a couple more links to some graphics software packages with Wii-mote control (some of these run under Windows). If you hear about any others, please add them to the list: http://vvvv.org http://wiiflash.org/ http://crustea.vjfrance.com/article-130714.html IP: Logged |
capy66n320user Member |
![]() ![]() ![]() Mike Verdone's WiiToMidi for Macintosh: http://mike.verdone.ca/wiitomidi/ IP: Logged |
SSC Administrator |
![]() ![]() ![]() BTW, I think that OSCulator can also translate Wii controller data to MIDI output. IP: Logged |
garth paine Member |
![]() ![]() ![]() The OSCulator is by far the best, most flexible of all the solutions out there - yes it also outputs midi cc'c - looking forward to it also sending OSC - I for one did not know the numchuck had an accelerometer until OSCulator listed it, and I have been using the Wii remote since Christmas IP: Logged |
photonal Member |
![]() ![]() ![]() fantastic work! and wonderful sounds / music / performance in the movie - inspiration pur ![]() IP: Logged |
garth paine Member |
![]() ![]() ![]() Hi Camille I am finding when sending MIDI CC's to MAX/MSP, that if I turn on any of the /wii/1/numchuck/accel esentially disables the Joystick /wii/1/numchuck/joy[0] - when these are both on, shaking the Numchuck left-to-right causes output on the MIDI CC associated with joy[0]. Having some fun :-)) Garth IP: Logged |
marinos g Member |
![]() ![]() ![]() another one is Blender3D at www.blender.org, i am currently developing a robotic platform to work with Kyma, Blender, Processing and the MakeController (www.makingthings.com), Osculator saved me!!! IP: Logged |
tuscland Member |
![]() ![]() ![]() wow, good to hear that! -cam IP: Logged |
HectorBenard Member |
![]() ![]() ![]() It's nice to hear how much fun everybody is having with the wii! I haven't had a chance to play with one yet, but will probably get one soon. In the meantime, I finally got my hands on a Lemur! Thanks Camille for developing this great software, and thanks to SSC for continuing to make Kyma so awesome! Cheers, Hector IP: Logged |
All times are CT (US) | next newest topic | next oldest topic |
![]() ![]() |
This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.