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Author Topic:   MIDI Problems + some optimizations
sam_costa
Member
posted 25 January 2002 02:43         Edit/Delete Message   Reply w/Quote

preguntas.kym


RhodesB3.wav


RhodesC3.wav


RhodesE3.wav


RhodesG3.wav

 
Hi there!
I don't know what I'm doing wrong!

When I play the rhodes Sound (the MIDIVoice) I can hear 5 simultaneous notes: all OK.
Playing the Harmonic Resonator produces the same result: OK, too.

When I play from the Mixer Sound and press down some MIDI keys there are
notes that seem not to make the original rhodes sound: I can only hear
output from the harmonic resonator! those 'mute' notes are not linked any
way with MIDI note numbers. they are somewhat random.

How would you fix this?

Is it wrong, to setup 2 MIDIVoice Sounds listening for the same MIDI IN Channel?

If I put only one MIDIVoice at the right of the Mixer I'll force Kyma to create
as many Resonator, Limiter, Mixer and KeyMappedMultisample instances in Capybara's
memory as dictated by the Poliphony parameter of the MIDIVoice, won't I? (thus
loosing precious resources)

one more question..
Is there some way of implementing this Sound with only one instance of MIDIVoice?
and only one KeyMappedMultisample (5 instances in Capy's memory... I guess)?

Can I avoid the use of MemoryWriter?
(Does MemoryWriter introduces a significative delay between a key being pressed
and my ear?)


Thanks in advance!


Sam

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SSC
Administrator
posted 25 January 2002 13:56         Edit/Delete Message   Reply w/Quote
"Is it wrong, to setup 2 MIDIVoice Sounds listening for the same MIDI IN Channel? How would you fix this?"

Right, if you have two MIDIVoices paying attention to the same MIDI input channel, then there is an ambiguity. Which one should respond?

Instead I would use a single KeyMappedMultisample and route the dry and the HarmonicResonated-Limited into two inputs of the Stereo2Mix. Then I would put the single MIDIVoice after that (as the rightmost Sound).

Yes it will make 5 copies of the HarmonicResonator but you *need* 5 copies of it, because you have defined it to be under the control of MIDI key events, so each of the 5 voices could have different parameter settings.

Nice Sound, btw

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