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Author | Topic: Attack Designer | |
mathis Member |
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so this is my first try imitating the transient designer of spl. it works best with materials like drum loops. increasing attack brings drums to the front, cymbals stay where they are. vice versa i like even more, because it can totally change the sound. originally i wanted to use it for correcting wrong recorded sounds. church bells and especially doors are usually recorded very close, which results in a clear and loud attack phase. when wanting to use that sound for distant shots itīs necessessary to get rid of that detailed attack. just adding reflections and reverb doesnīt truely change perspective. first tries with doors are very promising, a church bell distorted to much. any improvements are very welcome, and especially some ideas for the sustain phase... IP: Logged | |
mathis Member |
![]() ![]() ![]() î just made some more experiments with the attack designer. it can be very interesting on highly compressed tracks. djs attention! itīs possible to get a reasonable portion of punch from the kick drum out of a complete mix. kicks are suffering most under the common as-loud-as-possible-compression. with a tiny little bit off attack amplification it gets more dynamic again. but be careful, the border between too subtle and too intense is very small in this application. but i learned also that overdoing it can make a good job in simulating the sound of a distorting bass speaker... IP: Logged | |
mathis Member |
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JAnthony Member |
![]() ![]() ![]() I've been trying for the last couple of days to add the sustain feature... has anyone ever figured out how to do this? On SPL's website (www.soundperformancelab.com) they have a fairly in depth explanation on how their transient designer works. They also have some audio demos of a beat processed with more attack, less attack, more sustain, and less sustain, The unit sounds flexible and it seems like it would be extremely useful. In the attack designer I've been using a portion of one of these sound files where there seems to be little processing (the audio demos change, showing more and less processing). The attack of the attack designer doesn't sound as punchy but I can't improve on it's design. If anyone has any ideas on how to improve the punch or add the sustain feature you input would be greatly appreciated. Thanks IP: Logged | |
mathis Member |
![]() ![]() ![]() hi janthony, yes, at that time i also tried it with that demo sound by spl. also with the same result that my sound is less punchy. i assume that that is really an *analog* application. the problem could lie in the distortion beheaviour of digital processing. when increasing the attacks (maybe by more than 20db) you pretty fast run into distortion problems. and that is really still only good sounding in the analog domain. but did you try the sound as an attack remover? that i like more than spls device... ;-) best, IP: Logged | |
JAnthony Member |
![]() ![]() ![]() I agree your sound does sound better as an attack remover than SPL's. . . good work. IP: Logged |
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