![]() |
![]() ![]() ![]() ![]() ![]()
|
next newest topic | next oldest topic |
Author | Topic: ShepardContinuousSpectrum prototype questions |
SeanFlannery Member |
![]() ![]() ![]() Hi All, I've recently been playing around with the ShepardContinuousSpectrum prototype. I think I understand how the structure works but I am completely mystefied by two things and I suspect they are interrelated.
How is it that a single, 4096 sample ramp waveform can be used to create such smooth frequency sweeps over such a large frequency range, without any stepping effect? Also, how is it that (apparently) multiple simultaneous sweeps are achieved from this single source? 2. I figure the code in the frequency field of the sample player at the leftmost of the structure has a lot to do with the equation but I cannot understand it at all, it is: default hz * 4095 / 4096 * 32 + (0.02 * (!Direction / !UpInterval)) hz + (4.77 nn hz * (SignalProcessor sampleRate / 44100) - 4096 samp inverse / 32 / 4095 * 4096) * SignalProcessor sampleRate / 44100 Can anyone tease this apart for me please?
IP: Logged |
SeanFlannery Member |
![]() ![]() ![]() http://www.symbolicsound.com/cgi-bin/bin/view/Learn/ShepardContinuousSpectrum Silly me (roll eyes) IP: Logged |
All times are CT (US) | next newest topic | next oldest topic |
![]() ![]() |
This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.