Kyma Forum
  Kyma Support
  ShepardContinuousSpectrum prototype questions

Post New Topic  Post A Reply
profile | register | preferences | faq | search

next newest topic | next oldest topic
Author Topic:   ShepardContinuousSpectrum prototype questions
SeanFlannery
Member
posted 09 December 2008 07:29         Edit/Delete Message   Reply w/Quote
Hi All,
I've recently been playing around with the ShepardContinuousSpectrum prototype.

I think I understand how the structure works but I am completely mystefied by two things and I suspect they are interrelated.


1. The use of a sample player, playing a single cycle, 4096 sample of a ramp waveform.

How is it that a single, 4096 sample ramp waveform can be used to create such smooth frequency sweeps over such a large frequency range, without any stepping effect?

Also, how is it that (apparently) multiple simultaneous sweeps are achieved from this single source?

2. I figure the code in the frequency field of the sample player at the leftmost of the structure has a lot to do with the equation but I cannot understand it at all, it is:

default hz * 4095 / 4096 * 32 + (0.02 * (!Direction / !UpInterval)) hz + (4.77 nn hz * (SignalProcessor sampleRate / 44100) - 4096 samp inverse / 32 / 4095 * 4096) * SignalProcessor sampleRate / 44100

Can anyone tease this apart for me please?


regards,
Sean

IP: Logged

SeanFlannery
Member
posted 17 December 2008 03:32         Edit/Delete Message   Reply w/Quote
http://www.symbolicsound.com/cgi-bin/bin/view/Learn/ShepardContinuousSpectrum

Silly me (roll eyes)
Apologies.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply

Contact Us | Symbolic Sound Home

This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.


Ultimate Bulletin Board 5.45c