Kyma Forum
  Kyma Support
  playing on button release

Post New Topic  Post A Reply
profile | register | preferences | faq | search

next newest topic | next oldest topic
Author Topic:   playing on button release
flo
Member
posted 23 December 2008 09:33         Edit/Delete Message   Reply w/Quote

Sorgenkind.kym

 
Hi,

having not used kyma for a year or more I’m struggling again with some
basic things. Why does the second sample in the attached sound
not play when I release the gate button? (I entered (1 - !Gate) into
the gate field, so it should play??)
And how can I prevent it from playing right in the beginning when I
load, compile the sound? I want it to play only when I press or release
the button.

Btw, I forgot the place on the twiki where I can download the latest kyma-version (for the capybara 320). Where was it again?

Many thanks in advance.
Best wishes,

Florian

IP: Logged

SeanFlannery
Member
posted 25 December 2008 03:27         Edit/Delete Message   Reply w/Quote
Hi Florian,
I downloaded your sound to see if I could answer, perhaps you uploaded the wrong one by mistake. The sound you posted is (a quite interesting looking) control signal generator, it has no gate button or sample players.
Regards
Sean

IP: Logged

flo
Member
posted 25 December 2008 11:01         Edit/Delete Message   Reply w/Quote
Oops, I'll check and upload the right one.
Thanks for telling me!
Best,
Florian


IP: Logged

SeanFlannery
Member
posted 31 December 2008 18:27         Edit/Delete Message   Reply w/Quote
Also, the latest updates for Kyma are at
http://www.symbolicsound.com/cgi-bin/bin/view/Know/KymaXUpdates

IP: Logged

pete
Member
posted 03 January 2009 12:16         Edit/Delete Message   Reply w/Quote
Hi Flo

Haven't seen the sound you are having problems with so I'm stabbing in the dark here a bit, but some thing to look out for is that !gate sometimes starts its state as a value one, because that's what's in the current snap shot. Try clicking the gate button so that you know what state it is in, and then take a snap shot. restart the sound and see if it's any better.

Another thing to take into account is that 1 is not always 1 and that the real value of gate at state one may really be 0.999999999. This wouldn't be a problem in most cases if you were using it for muting for example, but for triggering that relies on values reaching absolute zero (or negative), it can cause a problem. Try changing your formula to 0.99 - !Gate instead, and see if it works as you expect. If this does work but creates other problems because of the small minus value you can make use of clipTo01 after the formula to get rid of the negative. Alternatively you can use (!Gate asLogicValue) to make it a genuine 0 and 1.



IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply

Contact Us | Symbolic Sound Home

This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.


Ultimate Bulletin Board 5.45c