![]() |
![]() ![]() ![]() ![]() ![]()
|
next newest topic | next oldest topic |
Author | Topic: Programs |
patrik Member |
![]() ![]() ![]() Hello! I would like to use kyma in a certain way and i am not sure how i could achieve this, or if it is possible at all. I would just like to program patches or sounds once in a while and then during performance, start one of them by way of a midi or OSC message. This alone sounds really simple, and i am already doing something like this using the timeline. The problem is, that i am actually not needing the capabilities of the timeline, and it seems kyma is getting slower and slower(is this normal?) the more sounds i put in the timeline, although they are not supposed to play at the same time. It really seems the timeline is not an ideal place for saving those "programs" as it would maybe be called on other synthesizers. And really i am planning to have hundreds of sounds in there over the years. So, i am just missing the classical bankselect, programchange duo, for getting my tracks a place where i can start them quickly and by midi messages, but not using much resources for having them standby. I hope this was clear, thanks for any advice, patrik IP: Logged |
SSC Administrator |
![]() ![]() ![]() Have you tried the Compiled Sound Grid? IP: Logged |
patrik Member |
![]() ![]() ![]() yes i'm sorry, should have thought about that, and actually did, in the meanwhile. And did read up a bit about it. Actually, now i have the problem, that i would really like to have some parts playing always and some parts would be interchangeable. So i guess thats only possible with the timeline, right? I actually also encountered a problem when using the timeline for these purposes. When i put in, let's say about 6 or 7 quite big sounds, it was getting even slower when jumping to the last few sounds. meaning when i sent it a program change, there was a considerably big pause, about 10 seconds give or take. So i thought the timeline might not be ment to be used to sequence really big patches. Are there any known problems about this? IP: Logged |
SSC Administrator |
![]() ![]() ![]() When you jump in the Timeline, Kyma goes (quickly) through everything that preceded that point to ensure that the state (memory and control) is exactly the same as if you had played through to that point instead of jumping there. We have some ideas for the future... But for now, that is the way it works. In the meantime, the most efficient way would be to use a SoundSelector, an InterpolateN, or a Mixer of Sounds going through Level modules so you can instantly switch between Sounds. [This message has been edited by SSC (edited 07 October 2011).] IP: Logged |
photonal Member |
![]() ![]() ![]() The SoundSelector is very useful - is there anyway to do a 'smooth: !Time s' between the sound selctions within a SoundSelector? IP: Logged |
SSC Administrator |
![]() ![]() ![]() No, SoundSelector is designed for instantaneous switching. InterpolateN comes close to what you describe (but only between adjacent inputs). The best way to do what you are describing is to use a Mixer of Inputs with a Level on each input. In the first Level's left/right parameters you could use something like: !Select1 smooth: 3 s And repeat this for each of the Levels. And make !Select1 (etc) be toggles. Then when you select or deselect a Sound, it would fade out or in. [This message has been edited by SSC (edited 07 October 2011).] IP: Logged |
patrik Member |
![]() ![]() ![]() Thanks for the ideas! Yes, all switching modules are an idea, but of course there is a resource problem for my application. Good to hear that you are conscious about that problem, i hope there will be a solution for the timeline. Maybe it would be an option, for my part at least, to offer the possibility to switch off this continuity control, but maybe i misunderstand you. Moreover, i think this discontinuity control is also the reason why the sound of one "timeline block"(ie. one sound) that would be running onwards unchanged after a jump, gets muted for a moment. right? i think solving these things would be a huge step towards modularity and flexibility to be honest. IP: Logged |
All times are CT (US) | next newest topic | next oldest topic |
![]() ![]() |
This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.