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Author Topic:   smoothing out this sequencer
taylor12k
Member
posted 17 April 2009 08:49         Edit/Delete Message   Reply w/Quote

minimalpolydel.kym

 
hello all,

is it possible to take a sound like this and slow morph or smoothly transition between sequencer steps? right now it's totally stepped... i'd love to turn something like this into a slow, evolving type of sound.

here's the patch.. not sure where it's from!

thanks!

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pete
Member
posted 17 April 2009 13:13         Edit/Delete Message   Reply w/Quote
Hi Taylor

First thing you can try is put a hot param (like !Smooth s) in both the attack time and release time fields of the sample player instead of a fix 10 samp. This way the steps will fade in and out.

You could then try putting a mixer to the right of the sample player and making a duplicate copy of it (so that two sample players mixed together). Then change the gate field one of them to

1- (!KeyDown asToggle)

and the other to

!KeyDown asToggle

so that the two players will alternately playing and the !Smooth will make them cross fade and over lap.

You may find increasing the CaptureDuration of the Memory Writer will make less repetitions.

I don't know if this is the type of thing you are looking for.

Pete

[This message has been edited by pete (edited 17 April 2009).]

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cristian_vogel
Member
posted 17 April 2009 16:36         Edit/Delete Message   Reply w/Quote
I designed morphing sequencers based on Carla's bank switcher code , its at the twiki , we were discussing it a few years ago and some interesting starting points came up. I'll check your idea tomorrow at the studio.

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taylor12k
Member
posted 18 April 2009 08:56         Edit/Delete Message   Reply w/Quote
thanks, pete

the attack went a bit of way in smoothing it out. i don't quite get the KeyDown part... when i tried it it only seemed to double everything up... but, i'll keep at it..

Cristian, i'll take a look back thru the archives for your stuff... thanks!

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pete
Member
posted 18 April 2009 11:48         Edit/Delete Message   Reply w/Quote
Hi Taylor

The way the toggle bit works is this.

With a fast attach and release the sample player plays the sequence with out a problem but when the attack and release is increased the sample player will be triggered by the next note in the sequence before the release (decay) has run it's course. So it will cut off abruptly because the sample player is needed to play the next note in the sequence.

asToggle is like a push on push off push on push off switch.

Putting in the asToggle in the gate field (which will change it's state every time a trigger comes along) will mean that the sample player will only be triggered every other time and the sample player will only play the 1st 3rd 5th 7th 9th etc notes in the sequence. The one minus in the second players gate field means that it will only play the 2nd 4th 6th 8th 10th etc note in the sequence.

So exactly the same notes will be played as before (all be it from different sample players) but this time the sample player will be able to complete it's decay sequence as the other sample player will be dealing with the next note along.

This allows full overlapping cross fade between consecutive notes in the sequence.

I hope this makes sense

Pete


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