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Author Topic:   Wind Morphs to Voices
Noah
Member
posted 28 February 2002 22:24         Edit/Delete Message   Reply w/Quote
Hello.I am a new Kyma user! (I love the system) I am looking to take a sound of wind and morph a sound of whispers with it, to make it sound as if the wind is truly speaking.
Although I cannot seem to get any results that truly sound realistic.
I have taken the Wind recording and Spectrum Analyzed them along with a voice of Whispers and used the morph program as well as the Sum Of sines. To no avail.
Any ideas on how I can get this to sound more realistic or how you would go about to acomplish this task?
Thanks so much in advance,
-Noah

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SSC
Administrator
posted 01 March 2002 09:23         Edit/Delete Message   Reply w/Quote
Have you tried the RE analysis in the Tools menu? Try analyzing the speech sample and create the RE (with no EX). It will give you a filter with noise running into it. You can try cross fading that with whispers. Or you can try the crossfading from noise to whispers on the input to the filter.
You might also try making a spectral analysis of the speech and then using the new aggregate synthesis FilterBank to resynthesize it. By controlling the bandwidth on the filters you can get results ranging from "realistic" to "noise speech".

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Noah
Member
posted 01 March 2002 10:22         Edit/Delete Message   Reply w/Quote
Thanks for the reply, I have not tried the RE analysis although I have tried the Spectral Analysis and made Spectral files of both sounds (Wind and Voices) the result was not great, I will probably have to try diffrent lengths of sounds etc. I will try the RE analysis next.
In terms of crossfading that is something I would like to avoid, I would much rather have an actual wind sound take on the Characteristics of a speaking voice. What do you feel would be the best way to build your sound after you took the RE analysis of the wind and voices to keep it in the realistic realm?
Thanks again,
-Noah

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SSC
Administrator
posted 01 March 2002 12:57         Edit/Delete Message   Reply w/Quote
For more details see page 108 in the manual. Choose RE analysis from the Tools menu. Choose the speech sample. Click on the button that says create RE file. Double click the resulting Sound and replace the Noise module with your wind sample (with an attenuator on it). Set the attenuation to a very very small number (like 0.01) and try adjusting upwards to get the max amplitude without breakup.

This will impose the spectral envelope of the speech onto the wind and will sound like the wind is talking.

In general, the spectral analysis/resynthesis is not well-suited to the resynthesis of broadband noisy signals like wind or water or noise. It is trying to model the signal as the sum of sine waves, so unless you have an infinite number of sine waves to work with, you can end up with gaps in the spectrum (and a signal that sounds as if it has been comb-filtered).

[This message has been edited by SSC (edited 01 March 2002).]

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Bill Meadows
Member
posted 01 March 2002 16:01         Edit/Delete Message   Reply w/Quote
I have used the wind-into-voice effect. I tried various different approaches (don't remember if RE was among them). I had the most success using vocoding, adjusting the bandwidths dynamically, and a cross-fading.

(In a case like this, "realistic" is a somewhat subjective measure, but I know what you mean.)

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mathis
Member
posted 03 March 2002 14:40         Edit/Delete Message   Reply w/Quote
hi noah,

try the following: take an empty glas and hold it between your hands in front of your mouth. fold your hands like you want to wash your face with some water. the result will appear like a gas mask.
experiment with it; speak/whisper into it like you imagine your speaking/whispering wind (and donīt forget to record it, of course;-). the result already will be quite effective on its own.
use that as the source for your vocoding/re-synthesis. because it already contains the gesture of the speaking wind, the final result will sound much more "natural".
i found out that the creativity and perfomance *before* using kyma is the key to convincing sounddesign. kyma is the final executor for our ideas, not the creator. (thatīs speaking for every kind of equipment!)
again technically: the more similar the source signals are, the more convincing will any morphing/crossfading/blending/warping/miracling be.

have fun!,
mathis

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