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Author Topic:   Spawning
opiumeater
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posted 18 March 2001 01:13         Edit/Delete Message   Reply w/Quote
Can someone explain what spawning is? (I know it has to do with random events) Or show me an example?

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SSC
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posted 19 March 2001 09:27         Edit/Delete Message   Reply w/Quote
In the dictionary it says 'to bring forth something undesireable' (Is that where 'demon spawn' comes from?)
In software, people usually use it to mean create a new thing to carry on separately from the old one (without the connotation of "undesireable"...more along the lines of 'the salmon come home to spawn'). I've heard it used as "spawn a process" or "spawn a browser". I don't know what it would mean in the context of random numbers.
(Isn't it also something that Vulcans do every 7 years?)

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opiumeater
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posted 19 March 2001 11:25         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
In the dictionary it says 'to bring forth something undesireable' (Is that where 'demon spawn' comes from?)
In software, people usually use it to mean create a new thing to carry on separately from the old one (without the connotation of "undesireable"...more along the lines of 'the salmon come home to spawn'). I've heard it used as "spawn a process" or "spawn a browser". I don't know what it would mean in the context of random numbers.
(Isn't it also something that Vulcans do every 7 years?)

Ok well I have asked around, and one person told me it has to do with random events that spawn more random events and so on. You control how it unfolds these spawned layers of random events. Also I found something about it on the Orpheus website (Software for Interactive Sound Synthesis and Computer-Assisted Composition)at http://www.shout.net/~mhamman/papers/Cimxii2.htm . Here it explains what its event spawning is. Within Orpheus, a composer can generate more-or-less traditional "playlists" of SoundObjects. A more compelling tool however is the EventSpawner. By defining an EventSpawner, a composer articulates the conditions for the unfolding of events in time by specifying the unfolding of data. An EventSpawner links three data structures: the SoundObject, a SequenceProducer, and a ProcessObject


From what I hear, this sounds fun and I would like to play with it.



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photonal
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posted 19 March 2001 13:36         Edit/Delete Message   Reply w/Quote
How about trying some cellular automata - with each iteration it would 'spawn' a new sound - if some of the sounds in the inputs were radically different from the others I guess you would get some of the randomness you require. I can't try it out here right now... But it's got me thinking for the weekend

Andrew

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