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Author | Topic: How to proceed? |
Bill Meadows Member |
![]() ![]() ![]() I have a Sound that I control with the Wiimote. I use the WiiTrigger with a trackAndHold to latch the value of WiiAccel. Once it is latched, the sound continues to play using the last WiiAccel value. All of this works just fine. What I would like to do next is start a second copy of this Sound and control it in the same way with the same WiiMote - while the first Sound continues to play unchanged. I was thinking that I could use the WiiButtonA to control which copy of the Sound my WiiMote is talking to, but I really don't have a clue how to do this. Any suggestions? IP: Logged |
pete Member |
![]() ![]() ![]() Hi Bill If you are using track and hold your already most of the way there. What you want to do is hold the values of the module that is current not the one being controlled, there fore you need to stop the tracking part happening on one or other module under the control of the button. There fore multiply the feed to the track/hold in one module by the button control and multiply the feed to the other track and hold by (1-the button control). I am assuming that track is value one and hold is value zero. If not add the button ( and 1-button) to the track/hold feed instead of multiply. hope this helps IP: Logged |
SSC Administrator |
![]() ![]() ![]() And if you decide to extend this to MORE than 2 copies, you could use the Replicator. The trackAndHold: trigger would then be: (!WiiTrigger countTriggersMod: ?NumberVoices) eq: (?VoiceNumber - 1) IP: Logged |
Bill Meadows Member |
![]() ![]() ![]() Ah yes! Those two ideas are working together perfectly! The Replicator was a bit of a mystery to me, but with ?VoiceNumber it is doing exactly what I need. Thanks to you both. IP: Logged |
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