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Author Topic:   Processor allocation
garth paine
Member
posted 12 November 2001 23:03         Edit/Delete Message   Reply w/Quote

4ChannelPad.KYM

 
Hi all,

I have this sound which will form part of a sound environment for an installation I am making - the sounds will be playable (more sounds to come as well) using video tracking of people in the space. My problem is that the sounds here are peaking out processors one and four, but only using less than half of processors three and four - I remeber reading something in the manual about forcing processes onto particular chips, but I can;t find it today, and was hoping someone could tell me how to make this more processor efficient???

Thanks

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oivindi
Member
posted 13 November 2001 04:05         Edit/Delete Message   Reply w/Quote
Insert the Sound "ForcedProcessorAssignment" (in the prototypes strip) before the Sounds you want to assign to a particular chip.

This is tricky businnes, though, as it might put other parts of your Sound out of whack, so use wisely etc. ...

/Řivind/

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garth paine
Member
posted 18 November 2001 18:34         Edit/Delete Message   Reply w/Quote
ahhh - my 2 extra boards arrived today - all is fine - 3 processors free - much excitment - thanks for your help....

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