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Author | Topic: Processor allocation | |
garth paine Member |
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I have this sound which will form part of a sound environment for an installation I am making - the sounds will be playable (more sounds to come as well) using video tracking of people in the space. My problem is that the sounds here are peaking out processors one and four, but only using less than half of processors three and four - I remeber reading something in the manual about forcing processes onto particular chips, but I can;t find it today, and was hoping someone could tell me how to make this more processor efficient??? Thanks IP: Logged | |
oivindi Member |
![]() ![]() ![]() Insert the Sound "ForcedProcessorAssignment" (in the prototypes strip) before the Sounds you want to assign to a particular chip. This is tricky businnes, though, as it might put other parts of your Sound out of whack, so use wisely etc. ... /Řivind/ IP: Logged | |
garth paine Member |
![]() ![]() ![]() ahhh - my 2 extra boards arrived today - all is fine - 3 processors free - much excitment - thanks for your help.... IP: Logged |
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