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Author | Topic: timeline+script |
sm Member |
![]() ![]() ![]() hm, seems that scripts donīt work in a timeline ?!? i wanted to try out after effects scripting style in kyma. i wanted to use timeline because it is much more convenient to organize layers of sounds..... thx. michael ps.: here are some ideas from the creative cow tutorials: http://www.creativecow.net [This message has been edited by sm (edited 12 March 2003).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() There is a way to create global controllers in the Timeline. Maybe if you describe an example case, we can describe how to do that one (and you could extrapolate how to do the rest?) IP: Logged |
sm Member |
![]() ![]() ![]() ok, lets say i have a pitch tracker on an audio input. c 3 should trigger a fullRamp. depending on the output of the fullRamp, other sounds should be triggerd (eq: -0.3, eq: 0.4, eq: 0.9).
m [This message has been edited by sm (edited 13 March 2003).] IP: Logged |
SSC Administrator |
![]() ![]() ![]() So you want several Sounds all to depend on the frequency of the live input? One way to do this is outlined on page 53 of the Kyma.5 Walkthrough: 1. Put your audio->pitchTracker into a SoundToGlobalController Hope this gives you enough of a hint to get started. IP: Logged |
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