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Author | Topic: Mixer - Reverse & Retrograde? |
David McClain Member |
![]() ![]() ![]() Hi, The Mixer Sound contains two checkboxes called "Reverse" and "Retrograde". What do these really do if anything? It would seem that you need to specify a buffer block size in order to play sample streams backwards for each sub-block. I looked around in the library for a sound that uses these, but I haven't found one yet. Thanks, - DM IP: Logged |
SSC Administrator |
![]() ![]() ![]() Reverse and Retrograde on the Mixer are a little like the human appendix. In other words, they played a bigger role early in Kyma's evolution and are less obviously useful (useless?) now. Before the Timeline was written, each Sound had a duration field. Then (as now) you would use a Mixer to create parallel Sounds and a (now obsolete) module called Concatenation to hear the Sounds serially. If you had a mixtures of Concatenations, TimeOffsets, and finite duration Sounds in a Mixer, then the idea of Retrograde made perfect sense; it would go through the sequence of Sounds backwards. If you checked Reverse, then all input Sounds that *could* play in reverse (like samples) would be reversed and the others would ignore the directive. At this point, though, it seems more intuitive and clearly to specify Sound durations, layering, and sequencing in the Timeline. IP: Logged |
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