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Author | Topic: Spatialization in TL |
garth paine Member |
![]() ![]() ![]() Hi, I have a patch with several tracks that I would like to spatialize using the radius/angel functions in the timeline. I have done this before using MIDI but this time would like to do it inside the Kyam patch using a random number generator ina script to vary both the Angle and Radius and the Smooth time. Would I therefore need to use a Variable object to calculate the random number and then control that Angle with that Variable object? I would need several Variable objects to feed the different track Angle variables and would need to use a script object in the track algorithm to control the track - how does one do that? I haven't been able to make it work. Thanks IP: Logged |
SSC Administrator |
![]() ![]() ![]() The key is to use a SoundToGlobalController (STGC) with the random number generating expression in its Value field and !Angle as its generated event value. Put the STGC into a track and set that track to have no audio output (otherwise you will hear clicks when the random number changes). Promote the STGC's !Angle to a master controller. Then go to the track you are spatializing and slave its !Angle to the *same* master controller. There is a more detailed description of this process on page 53 of the Kyma.5 Walkthrough under the heading "Using the live audio signal as a live controller". IP: Logged |
garth paine Member |
![]() ![]() ![]() Brilliant thanks - there is always a logical way - just overllooked that option One more question though - can I then apply a random multiplication of that SoundToGlobalController in the TL track in a script? Because I would like to spatialise different tracks to different points, and I guess the only other option is to create a SoundToGlobalController track for each track I want to spatialize and call the variable different names? IP: Logged |
SSC Administrator |
![]() ![]() ![]() If you just want a different scale factor on each, you could slave each Panner to the master and use the transformation buttons at the bottom of the function editor to scale them differently. Otherwise, several SoundToGlobalControllers is your best bet. IP: Logged |
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