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Author Topic:   More then 32 VCS switches on Motormix?
ChristianSchloesser
Member
posted 12 February 2010 21:16         Edit/Delete Message   Reply w/Quote
i realy like the integration of the motormix with kyma...
I am currently building a Roland TR styled mashup/sequencer/drummashine with Kyma/motormix but only the first 32switches appear on the motormix... how can i "bank" through the switches? any idea?
thanx
chris


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cristian_vogel
Member
posted 13 February 2010 08:11         Edit/Delete Message   Reply w/Quote
Anyone know where I could buy a MotorMix2 in Europe?

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ChristianSchloesser
Member
posted 13 February 2010 10:55         Edit/Delete Message   Reply w/Quote

CMLabsPriceSheet.pdf.zip

 
Hi Cristian.
Carl Malone from CM LABs wrote me a few weeks ago that customers from europe can buy direct from him.
he mailed me his price list.(attached)

Does anybody know how to access more then the first 32 switches of the VCS with the Motormix?

Is there any other good tutorial on CapyTalk except that one in the Kyma-Revealed! Book? I am coming from the Java/Objectiv-C world of code and i think i have to practice the "hot" stuff more... With SmallTalk i am becoming familiar very fast but some nice CapyTalk code to read, understand and learn would be great.

all the best
chris

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SSC
Administrator
posted 13 February 2010 12:47         Edit/Delete Message   Reply w/Quote
If you add a layout to the VCS with the next 32 switches or buttons on it, you could switch VCS layers to access the next bank of switches from the MotorMix physical switches.

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SSC
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posted 13 February 2010 12:59         Edit/Delete Message   Reply w/Quote
quote:
but some nice CapyTalk code to read, understand and learn would be great

In any parameter field, ctrl+shift+H opens a list of all CapyTalk expressions that you can select and paste into that parameter field. This can save some typing and also serve as a reminder of what expressions are available.

To experiment with CapyTalk, you could ctrl+b to find SoundToGlobalController in the Prototypes, double click it and enter CapyTalk expressions in the Value field. When you play the SoundToGlobalController, the GeneratedEvent is displayed as a fader and the numerical results in the field above the fader.

One source of CapyTalk examples is the Expressions Library in the Sound Browser in the Kyma folder. You can drag these expressions from the Sound Browser into any parameter field. For example, under 'fader expressions.txt', you can select and drag an expression into the Value field of the SoundToGlobalController. There you can read it, then play the SoundToGlobalController to see the controls and the results.

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ChristianSchloesser
Member
posted 13 February 2010 13:23         Edit/Delete Message   Reply w/Quote
thanx alot ... damn i forgot about the ctrl+shift+h shortcut...it could have saved me a lot of time the last days..

..so my next question is how to switch Layouts from the Motormix...

all the best
chris

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SSC
Administrator
posted 13 February 2010 15:03         Edit/Delete Message   Reply w/Quote
No way to do this (not yet...) For now you could use Shift+Arrow key to move forward or backward through layouts.

[This message has been edited by SSC (edited 13 February 2010).]

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ChristianSchloesser
Member
posted 16 February 2010 19:35         Edit/Delete Message   Reply w/Quote

32StepsFourLaneSequencer.kym.zip

 
Thanks.
I used the multiple layout trick to access more then 32 switches.
I came up with this simple 32Step 4 Lane Step Sequencer but i think switching layouts is very slow... any hint?
Also there is a problem now with the Presets.
If i safe presets they are somehow based on Layouts.
So if i want to switch or safe a new preset i have to switch back to the main Layout.

Is their any better way to do it?

Greetings from snowy germany
Chris

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SSC
Administrator
posted 18 February 2010 12:10         Edit/Delete Message   Reply w/Quote
OK, here is a weird solution.

The Presets capture the settings for the widgets on that layout only. But what if you were to put all 64 buttons on one layout (with buttons 1-32 on the top and 33-64 below those or even off the bottom of the screen) and all 64 on the other layout (with buttons 33-64 on top, and buttons 1-32 below them, hanging off the bottom of the screen).

The MotorMix matches on the first 32 switches in the VCS (starting from left to right and top to bottom). So when you switch to the layout that has buttons 33-64 on top, it will control those. But if all 64 buttons are on the layout, you can capture the settings of all 64 of them in your Presets.


(BTW, in the upcoming release, VCS widget plotting is much much faster!)

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robertjarvis
Member
posted 19 February 2010 04:49         Edit/Delete Message   Reply w/Quote
I think it would be really useful to be able to bank through switches (for example, using the MM 'group' button) in the same manner that one can bank through faders (by using the MM's 'Bank' button....

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ChristianSchloesser
Member
posted 03 March 2010 12:07         Edit/Delete Message   Reply w/Quote
Hi SCC.
I just want to let you know that with the new update (6.74f0) and the faster VCS redraws my "TR Clone" is becoming quite powerful. The Trick with putting all parameters in a "hidden" space works fine.
I already implemented lots of "virtual analog" sound modules in Kyma from the Original schematics of the Roland 808, 909 and Korg Minipops 7. ... as well as some FM percussions
and some own new "Kyma" specific Percussion and FX sounds ...

and i have to say in comparison to my previous LiveSets implemented in Supercollider, Reaktor and MaxMSP my new Kyma-Sounds sound so much "subjectively real" and nice to my ears... thank you a lot!

All the Best
Chris
P.s.: I hope you will add switching of Layouts and "bank thru" for Switches for the Motormix and via OSC/MIDI CC . (In addition to the Motormix i use the BCR2000 which is very popular these days)

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SSC
Administrator
posted 03 March 2010 14:30         Edit/Delete Message   Reply w/Quote
Hi Chris,

If you ever post some sounds or videos, please let us know! Your verbal description has really piqued our interest and curiosity!

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tompty
Member
posted 04 March 2010 12:30         Edit/Delete Message   Reply w/Quote
Hey, I would also like to hear some audio of your project, sounds great.

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ChristianSchloesser
Member
posted 05 March 2010 17:11         Edit/Delete Message   Reply w/Quote

32Steps4LaneSeq_With_BD_SN_HH_CYM.kym.zip

 
Okay ... This is a very early preview version ... just four drum Instruments. (Inspired by 80th Roland and Korg Drum Mashines). and a simple sequencer...

i already implemented lots of other drums but i had not enough time for building a nice interface etc... i m thinking of programming the GUI in Processing (Java) with OSC but i am not quite shure if ill have the time...( i am a musician not a software engineer ;-) ...anymore)

For my next live setup their will be NO Step Sequencer as in this demo...just fixed Patterns with some "manipulation" methods (stutter, halfspeed, bouncingball etc...)
So i can focus on new "Sounds"...

As i am a newbie in Kyma and just learning the signal flow and capytalk i could need some help... especially capytalk...
If somebody is interrested in helping, sharing, creating virtual drum/sequencer stuff i would be happy to get in contact...

all the best
chris

[This message has been edited by ChristianSchloesser (edited 05 March 2010).]

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SeanFlannery
Member
posted 06 March 2010 23:50         Edit/Delete Message   Reply w/Quote
Christian,
this sounds sensational! Great work.



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ChristianSchloesser
Member
posted 23 March 2010 18:26         Edit/Delete Message   Reply w/Quote
Thanx... here you can find a short stupid 1 min. beat created with my kyma "virtual analog drum synthesizer" ...
Bounce, Spin, Reverse are part of the instrument(s) itself (for every of the 8 outputs 3 memorywriters...globe key retrigger(bouncing) etc...)... all Sounds + "manipulators" are mapped to MIDI keys so they can be played in realtime.

no samples used!

plain kyma! ... pacarana recorded via ADAT into Digital Performer 7.
No overdub. No EQ. No Compressor. No FX.

Exported and converted to MP3 with L.A.M.E. encoder...

Of corse in my instruments iteself there is lots of compression/waveshaping going on.
www.experimental.de/Kyma/Kyma_Classic_VirtualAnalogDrums_NO_Samples_Used.mp3

All the best
Chris


[This message has been edited by ChristianSchloesser (edited 23 March 2010).]

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SSC
Administrator
posted 23 March 2010 18:50         Edit/Delete Message   Reply w/Quote
This sounds amazing! Do you have a video showing how you trigger it?

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bar|none
Member
posted 23 March 2010 20:15         Edit/Delete Message   Reply w/Quote
Wow! Great stuff.

You could probably write a Max For Live interface easily especially communicating with our new found OSC capabilities. Maybe you don't use Live or MAX though.

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ChristianSchloesser
Member
posted 23 March 2010 22:32         Edit/Delete Message   Reply w/Quote
As requested by SSC ...here comes a short screen capture video ...
http://www.experimental.de/Kyma/KymaCapture.mov

Its another version with additional 8 x sample player on the bottom (but no samples are used in this movie as you can see).

MIDI is coming into the Pacarana via OSC and PacaMIDI....

On the right bottom you can see the retrigger, bounce, spinddown etc. which are also triggered with MIDI keys... i used the memory writer to capture the 8 individual outputs ...
for spindown and reverse FX...

All MIDI Keys for the synth parts change a "fake" button when played over MIDI so i can find the sound very fast ...
also looks nice on the motormix LEDs ;-)

Bounce etc. are done with "internal triggers". you can see the MIDI buttons "retrigger" for the single instruments while the "TrigSelect" (ratio to BPM so 4 -> 16th etc.) or "TrigBounce" are hold down via MIDI.

This makes it possible to "tweak" a sound while "bouncing" for example...

Lots of stuff to implement till final tests ... my main problem is still the sequencer interface.... i am not quite shure if i will go the "kyma only way" for my new liveset ...
even if i really would like too...

OSC will open up lots of possibilities... is the MIDI CC over OSC problem solved?

all the best
Chris




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SSC
Administrator
posted 24 March 2010 11:29         Edit/Delete Message   Reply w/Quote
"Learn" for MIDI continuous controllers (for MIDI over OSC) has been fixed in next software update.

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ChristianSchloesser
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posted 29 June 2010 12:06         Edit/Delete Message   Reply w/Quote
deleted... started new topic...

[This message has been edited by ChristianSchloesser (edited 07 July 2010).]

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