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Author Topic:   REResonator - "Clipping" sounds
Sylvain KEPLER
Member
posted 01 June 2004 10:52         Edit/Delete Message   Reply w/Quote
Hello,

I'm curently trying to experiment various uses of the REResonator.
Computing RE and EX files from a Sample is an easy task.

I would like to experiment sums, products, mixing of RE files before inputing them in the REResonator Prototype etc...I would like somehow simulate what the Hartmann design team (Neuron) called Spheres and Scapes...

Replaying the resulting association EX-RE files does't cause any difficulty. The problem arise if I want to change the EX file with another, or if I modify the Rate of the file played : then appears some sort of undesirable clipping noise (like if the sound was processed by a kind waveshaping function hideen somewhere in the signal flow ) which is unpleasant.

Tried attenuating the EX signal, tried to apply Low Pass filters before or after the REResonator prototype, Eventually "recycled" the template structure involving compression and delay, nothing better, no joy...

Any idea how to make 'cleaned' various RE-EX combinations ?
How to defintely get rid of these anoying clipped sound "particules" that appear when playing with these RE-EX experiments ? Maybe there is a way to smooth the EX signal to avoid this ?...

Thanks in advance !
Sylvain.

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SSC
Administrator
posted 01 June 2004 13:18         Edit/Delete Message   Reply w/Quote
The RE filters are extremely sensitive and easy to blow up (the clicking or clipping noise that you hear). You might try to compress the EX files (to reduce the dynamic range) and then attenuate them by a *lot* (for example, in the range of 0.01). If the EX files have similar content, try to synchronize them in time with the RE file. In other words, silences in the RE analysis should line up with silences in the EX as much as possible (to avoid the clipping).

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Sylvain KEPLER
Member
posted 02 June 2004 04:20         Edit/Delete Message   Reply w/Quote
Thanks a lot. It seems that considering the parameters this way gives better results indeed. I managed to get smoother sounds without clipping effect.

While experimenting various combination of EX files by using sums or interpolation of RE files prior de REResonator, I don't really hear a major difference whereas the Capybara320 feels a major difference in terms of computation between the interpolation and the mixing prototypes. Now I'm thinking about using filters prior the REResonator to see if this would be of some interest for future sounds design...or eventually exprimentating feedbacks , to re-inject some signals at some various levels etc.

My point today is to try to simulate the said instrument mentionned earlier in my first post, to not mention it too much in this place as a matter of respect for the Capybara . I presume I see right when thinking that the qualitative functions called 'spheres' et 'scapes' are actually a combination of excitating signal and variable filter. Also, I presume that the said 'blender' is actually a "multi-state" mixer which can be sometime a basic mixer, sometimes an interpolation and/or various combination of both etc. I'm not fluent in Kyma yet but I think there is a lot of interest in tweaking with these possible configurations. Any propositions in this perspective will be welcome ! Sincerely, Sylvain.


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taylor12k
Member
posted 02 June 2004 20:22         Edit/Delete Message   Reply w/Quote
needless to say, please post your results, if you're willing to share them!

quote:
Originally posted by Sylvain KEPLER:
Thanks a lot. It seems that considering the parameters this way gives better results indeed. I managed to get smoother sounds without clipping effect.

While experimenting various combination of EX files by using sums or interpolation of RE files prior de REResonator, I don't really hear a major difference whereas the Capybara320 feels a major difference in terms of computation between the interpolation and the mixing prototypes. Now I'm thinking about using filters prior the REResonator to see if this would be of some interest for future sounds design...or eventually exprimentating feedbacks , to re-inject some signals at some various levels etc.

My point today is to try to simulate the said instrument mentionned earlier in my first post, to not mention it too much in this place as a matter of respect for the Capybara . I presume I see right when thinking that the qualitative functions called 'spheres' et 'scapes' are actually a combination of excitating signal and variable filter. Also, I presume that the said 'blender' is actually a "multi-state" mixer which can be sometime a basic mixer, sometimes an interpolation and/or various combination of both etc. I'm not fluent in Kyma yet but I think there is a lot of interest in tweaking with these possible configurations. Any propositions in this perspective will be welcome ! Sincerely, Sylvain.




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