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Author Topic:   bpm in Timelines
Bill Meadows
Member
posted 23 April 2001 12:27         Edit/Delete Message   Reply w/Quote
I have a Sound which uses "1 bpm: 60/!speed" to trigger a function generator. This works fine. I can stop and restart the Sound and everything behaves as expected.

I dropped this Sound into a Timeline, and found that it only worked correctly the first time I ran it.

After some investigation (with SoundToEvent objects) I discovered that bpm continues to run even when the Timeline is stopped. This was unexpected and seems wrong to me. When I "rewind" the Timeline and replay it, I want to get the same behavior each time.

Any suggestions?

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SSC
Administrator
posted 23 April 2001 17:19         Edit/Delete Message   Reply w/Quote
You are right about the metronome continuing to run while the timeline is paused -- this is on our list to be fixed. However, when you shift+space or control+space to rewind and play, the metronome is reset to the same state each time.

[This message has been edited by SSC (edited 24 April 2001).]

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sm
Member
posted 30 April 2001 13:55         Edit/Delete Message   Reply w/Quote
what is a "SoundToEvent" object????
couldnt find it but sounds very usefull.


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SSC
Administrator
posted 30 April 2001 18:26         Edit/Delete Message   Reply w/Quote
We changed the name to SoundToGlobalController in Kyma.5.

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Bill Meadows
Member
posted 02 May 2001 14:32         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
You are right about the metronome continuing to run while the timeline is paused -- this is on our list to be fixed. However, when you shift+space or control+space to rewind and play, the metronome is reset to the same state each time.

[This message has been edited by SSC (edited 24 April 2001).]


This may be, but the metronome (BPM) is triggering a FunctionGenerator.

Apparently pressing "Play" in the Timeline also triggers the FunctionGenerator. So, unless I hit "Play" at exactly the right moment, the first cycle of the FunctionGenerator will be cut short when the next BPM event occurs.

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SSC
Administrator
posted 02 May 2001 18:32         Edit/Delete Message   Reply w/Quote
Can you email us a simple example showing this happening? Thanks!

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Bill Meadows
Member
posted 09 May 2001 14:42         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
However, when you shift+space or control+space to rewind and play, the metronome is reset to the same state each time.

Ah, yes. You are correct.

The behavior of "control+space" IS different from "space, rewind, play" or "control+<-, control+->".

I couldn't find this documented anywhere - was it added in an update?

(BTW - Thanks.)


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