![]() |
![]() ![]() ![]() ![]() ![]()
|
next newest topic | next oldest topic |
Author | Topic: Microsounds & digital failiure |
JackRosete Member |
![]() ![]() ![]() I was wondering whether anyone could offer me some advice as to which Kyma sounds/methods are best suited to the exploration of microsounds and digital failiure (glitches). I realise that almost any sound can be 'mashed up' but I would really appreciate any tips from more experienced Kyma users working within a similar area. I'm currently exploring the Sound Library and any pointers would be useful! Thanks in advance, Jack IP: Logged |
soulyogi Member |
![]() ![]() ![]() I´m interested in this too. Maybe Taylor12k could give us some tips? Maybe we should start a Microsoundish/Glitch forum in twiki? /Jonas IP: Logged |
JackRosete Member |
![]() ![]() ![]() Great idea. A Twiki forum dedicated to glitch/microsounds would be a very valuable resource - if there's the interest... IP: Logged |
SSC Administrator |
![]() ![]() ![]() Here's a start: http://www.symbolicsound.com/cgi-bin/bin/view/How/CreateGlitchySounds IP: Logged |
taylor12k Member |
![]() ![]() ![]() ok.. i've been put on the spot ![]() i guess it depends how you define a "glitch." and, although i try to avoid any genre names or identifiers.. "glitch" is probably a category of, or a side-by-side genre with "microsound"... which could be defined as having its own sorts of sounds... glitches? microsounds? i think there are a lot of Kyma sounds that can produce the aformentioned types of sounds... try random loopers, sample clouds, memory writers, spectrum modifiers, try stretching a 1 second sound to be 10 minutes long.... there are microsounds and glitches inside many Kyma sounds... as someone said "embrace the artifact"... emphasize processes and parts of sounds that aren't supposed to be emphasized. recorded an oboe in a noisy room? emphasize the room, and bring the oboe to the background. bad loop in a sound? feed it into a really narrow EQ boosting the click... grab an Oblique Strategy card when you're designing sounds... "glitchy" microsounds can be created from almost anything, it's just a matter of listening to what you're not necessarily acustomed to listening to. IP: Logged |
Phi Curtis Member |
![]() ![]() ![]() quote: Most of the recomended sounds seem like good candidates for the next Tweaky "deconstruction." For example, when I expand the apparently simple script for "stereo panned Chaos Cliques," I am completely baffled by the code that has been filled in for the green variable fields. Maybe I need to review the scripting sections in Kyma X Revealed, but I don't think the examples there are quite like this. Phil IP: Logged |
SSC Administrator |
![]() ![]() ![]() >as someone said "embrace the artifact"< Someone was me IP: Logged |
taylor12k Member |
![]() ![]() ![]() indeed (was hoping people were paying attention to their kyma library) ![]() ![]() IP: Logged |
JackRosete Member |
![]() ![]() ![]() 'It's just a matter of listening to what you're not necessarily acustomed to listening to.' Thanks for your perspective Taylor, I like that idea. I'll make sure to experiment with the sounds you mentioned... Jack IP: Logged |
SSC Administrator |
![]() ![]() ![]() Matteo Milani has just posted some Sounds called "aNoisyCollection.kym" on the tweaky that you might find useful in this regard: http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#Effects_Processing IP: Logged |
All times are CT (US) | next newest topic | next oldest topic |
![]() ![]() |
This forum is provided solely for the support and edification of the customers of Symbolic Sound Corporation.