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Author Topic:   Microsounds & digital failiure
JackRosete
Member
posted 23 November 2005 19:05         Edit/Delete Message   Reply w/Quote
I was wondering whether anyone could offer me some advice as to which Kyma sounds/methods are best suited to the exploration of microsounds and digital failiure (glitches). I realise that almost any sound can be 'mashed up' but I would really appreciate any tips from more experienced Kyma users working within a similar area. I'm currently exploring the Sound Library and any pointers would be useful!

Thanks in advance,

Jack

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soulyogi
Member
posted 25 November 2005 08:15         Edit/Delete Message   Reply w/Quote
I´m interested in this too.

Maybe Taylor12k could give us some tips?

Maybe we should start a Microsoundish/Glitch forum in twiki?
I´ll have to learn to "twik" first though ;-)

/Jonas

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JackRosete
Member
posted 25 November 2005 08:55         Edit/Delete Message   Reply w/Quote
Great idea. A Twiki forum dedicated to glitch/microsounds would be a very valuable resource - if there's the interest...

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SSC
Administrator
posted 25 November 2005 11:01         Edit/Delete Message   Reply w/Quote
Here's a start:
http://www.symbolicsound.com/cgi-bin/bin/view/How/CreateGlitchySounds

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taylor12k
Member
posted 25 November 2005 22:00         Edit/Delete Message   Reply w/Quote
ok.. i've been put on the spot

i guess it depends how you define a "glitch." and, although i try to avoid any genre names or identifiers.. "glitch" is probably a category of, or a side-by-side genre with "microsound"... which could be defined as having its own sorts of sounds...

glitches?
- a bad loop?
- poorly truncated sound?
- twisted/wrong harmonic emphasis?
- fragments, chops, SoundHacked text files?

microsounds?
- pure tones (sine, white noise)
- small sounds, microscopic sounds
- silence

i think there are a lot of Kyma sounds that can produce the aformentioned types of sounds... try random loopers, sample clouds, memory writers, spectrum modifiers, try stretching a 1 second sound to be 10 minutes long....

there are microsounds and glitches inside many Kyma sounds... as someone said "embrace the artifact"... emphasize processes and parts of sounds that aren't supposed to be emphasized. recorded an oboe in a noisy room? emphasize the room, and bring the oboe to the background. bad loop in a sound? feed it into a really narrow EQ boosting the click...

grab an Oblique Strategy card when you're designing sounds...

"glitchy" microsounds can be created from almost anything, it's just a matter of listening to what you're not necessarily acustomed to listening to.


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Phi Curtis
Member
posted 26 November 2005 00:00         Edit/Delete Message   Reply w/Quote
quote:
Originally posted by SSC:
Here's a start:
http://www.symbolicsound.com/cgi-bin/bin/view/How/CreateGlitchySounds

Most of the recomended sounds seem like good candidates for the next Tweaky "deconstruction." For example, when I expand the apparently simple script for "stereo panned Chaos Cliques," I am completely baffled by the code that has been filled in for the green variable fields.

Maybe I need to review the scripting sections in Kyma X Revealed, but I don't think the examples there are quite like this.

Phil


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SSC
Administrator
posted 26 November 2005 12:21         Edit/Delete Message   Reply w/Quote
>as someone said "embrace the artifact"<

Someone was me

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taylor12k
Member
posted 26 November 2005 17:35         Edit/Delete Message   Reply w/Quote
indeed (was hoping people were paying attention to their kyma library) it's a great line, carla!

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JackRosete
Member
posted 27 November 2005 09:36         Edit/Delete Message   Reply w/Quote
'It's just a matter of listening to what you're not necessarily acustomed to listening to.'

Thanks for your perspective Taylor, I like that idea. I'll make sure to experiment with the sounds you mentioned...

Jack

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SSC
Administrator
posted 13 July 2006 12:11         Edit/Delete Message   Reply w/Quote
Matteo Milani has just posted some Sounds called "aNoisyCollection.kym" on the tweaky that you might find useful in this regard:
http://www.symbolicsound.com/cgi-bin/bin/view/Share/Sounds#Effects_Processing

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