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Author | Topic: ReSequenceSampleBits | |
CharlieNorton Member |
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I have run into an wee problem. I am using the AnalogSequencer in the form of the resequencer protoype on a timeline. The first time I load it, it plays. If it reaches the end of the timeline and is restarted, it does not play. Ok, I just tested it with the prototype directly into a fresh timeline, it does the same thing. I must have missed something, please enlighten me. Thanks Charlie [This message has been edited by CharlieNorton (edited 07 December 2010).] IP: Logged | |
SeanFlannery Member |
![]() ![]() ![]() I've just reproduced the same thing by dragging the original prototype into a timeline. SSC, can you chime in on this please IP: Logged | |
SSC Administrator |
![]() ![]() ![]() From Dictionary.com: chime in, IP: Logged | |
SeanFlannery Member |
![]() ![]() ![]() ![]() Not quite what I was expecting but thanks for the correction ![]() IP: Logged | |
SSC Administrator |
![]() ![]() ![]() Thanks for the bug report. It appears to be the case only when all the switches are on. (seems to be related to an optimization that Kyma is incorrectly doing when it thinks that nothing has changed since the last time you played it). This will be fixed in the next update, but in the meantime here is a workaround: Since the pitch is ignored in this case, add a second pitch, different from the first one (e.g. 60 61). Pitch is ignored so it won't alter the actual sound, but then the AnalogSequencer will continue to sequence, even when you replay it. Thanks! [This message has been edited by SSC (edited 07 December 2010).] IP: Logged | |
CharlieNorton Member |
![]() ![]() ![]() Splendid. Thank-you for all the support! :-) IP: Logged |
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